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Game of Concentration - Atari 2600 - Atari     HTML Manual   

Hunt & Score / A Game of Concentration
A GAME OF CONCENTRATION


GAME PROGRAM™ INSTUCTIONS

ATARI®
A Warner Communications Company

ATARI, INC., Consumer Division
1195 Borregas Ave., Sunnyvale, CA 94096

© 1978 ATARI, INC.



Use your Keyboard Controllers with this
ATARI® Game Program.™ Be sure the
Controllers are firmly plugged into the
LEFT and RIGHT CONTROLLER jacks
at the rear of your ATARI Video
Computer System.™

Note: Always turn the console power switch OFF when inserting
or removing an ATARI Game Program. This will protect
the electronic components and prolong the life of your
ATARI Video Computer System.


HOW TO PLAY

There are two versions of HUNT & SCORE™
  • 16-square matrix
    
  • 30-square matrix
Each game version is played the same. The only difference
is the number of matrix squares. Behind each numbered
square is an object. Each player takes a turn by choosing
two matrix squares. When a player chooses a square, an
object is revealed. If the two squares' objects are identical,
the player scores one point.


KEYBOARD CONTROLLER

Each player uses a Keyboard Controller to make selections.
In two player games, the left controller player begins the
game.In one-player games use the left controller. A number
flashes on each matrix square. Behind each square is an object.
To select a matrix square:
  • Press the number of the matrix square on the
    Keyboard Controller. The numberyou press will
    appear at the top of the screen.
    
  • After you press the Keyboard number, enter it into the
    computer by pressing the ENTER (#) button on the
    keyboard. The object behind the square is revealed.
    
NOTE: If you press the wrong Keyboard number by mistake:
Immediately press the correct number you want, then enter
it into the computer OR press the ERASE (*) button and
then the correct number.

If you are playing with 30 matrix squares, the computer will
not accept any number from the Keyboard over 30. In
games with 16 squares, note that the computer will not
accept any number entries over 16.


HANDICAP

Slide the Difficulty switch to the "B" position and the
player receives two points for each correct match. In the
"A" position, the player scores one point for an identical
pair of objects.


HUNT & SCORE™ OBJECTS

LADY BUG
BUTTERFLY
RANGER
CRAB
TELEVISION
BELL
FLYING SAUCER
DEER
AUTOMOBILE
CASTLE
BUNNY
LLAMA
SEAGULS
SAILBOAT
TABLE AND CHAIRS

When you choose two squares with identical objects behind them:
  • A sound signifying a Correct answer occurs
    
  • The two squares disappear from the matrix
    
  • You score one point (If the Difficulty is in"B" position,
    a player scores two points each time a correct match is
    made).
    
  • You receive another turn
    
When you select two squares whose objects are not identical:
  • A sound signifying an Incorrect answer occurs
    
  • The two objects disappear and the numbers reappear
    on the square
    
  • In two-player games the other player makes a selection
    
  • In one-player games, the computer scores one point
    and you select another two squares.
    
WILD CARDS

Some games will feature a wild card behind two of the
matrix sqares. A wild card automatically matches any
object, scoring one point for the player who selects it.


SCORING

In all HUNT & SCORE games, you score one point for
each pair of matrix squares you select with identical
objects behind them. NOTE: When the difficulty is in the
"B" position, you score two points for each match.
  • In one-player games your score appears on the left
    side of the screen. The number of incorrect selections
    appears in the upper right corner of the screen.
    
  • In two-player games, the left Keyboard Controller
    player's score appears in the upper left corner of the
    screen; the right controller player's score appears in
    the upper right corner.
    
16-SQ
30-SQ
Game Number
1
2
3
4
5
6
7
8
Number of Players
2
1
2
1
2
1
2
1
WildCard
N
N
Y
Y
N
N
Y
Y

 

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