TABLE OF CONTENTS
1. NEWS FLASH!.......................1
2. GAME PLAY.........................2
3. USING THE CONTROLLER..............4
4. CONSOLE CONTROLS..................5
5. GAME VARIATIONS...................6
7. HELPFUL HINTS.....................7
8. GAME SELECT MATRIX................8
1. NEWS FLASH!
HOME EDITION -- 25 CENTS
CLIMBER COURTS CATASTROPHE
(VIDEO CENTRAL). Police have reported an agile daredevil, nicknamed
"Crazy Climber" by residents, trying to scale the tallest building in the city.
Witnesses, some of whom have been taken to the hospital with kinks in their necks, say
that the climber has been barraged with flower pots, buckets of water, and baskets of
fruit by a madman known only as the "Mad Doctor." Residents of the building have
complained of the disturbance.
"It's impossible to get any sleep around here," said one red-eyed resident.
"Flower pots keep breaking against the side of the building, a lunatic keeps climbing
past my living room window, and to make matters worse - a crazy bird keeps flapping back
and forth outside. I am going batty!"
According to highly placed city officials, the Crazy Climber has vowed to reach the top
of the building against all odds. Officials, who have since inspected the building, have
discovered loose hinges on many of the windows, causing them to close on the climber's
fingers. "These buildings weren't built for climbing," said one city building
Police have blocked off the street and a 24-hour watch on the climber has been posted.
A helicopter is waiting at the top of the building to pick up Crazy Climber - if he makes
Keep reading for late-breaking details. Now, back to your regularly scheduled game
2. GAME PLAY
Win at CRAZY CLIMBER by climbing to the tops of four skyscrapers, while avoiding
enemies and objects that can knock you off the side of the building. You can climb up,
right, or left, but not down on the rows of windows. The faster and farther you climb, the
more points you score. But watch out! If a window closes on your hands, or if a falling
object hits you while climbing, you'll fall back to the street below.
You'll start the game with five climbers; each time one falls, another appears at the
spot where the last climber fell. The last three climbers are shown at the top center of
Each skyscraper is progressively more difficult to climb. Windows open and close
faster, more obstacles are placed in your path, and your enemies are more unrelenting in
You'll need sharp eyes and quick reflexes to make it past all the obstacles placed in
your path. The obstacles you'll encounter are:
These are an ever-present danger to you. You can climb past a window if it is even
slightly open, but if it closes shut on both your hands, you'll fall. If a window closes
on only one of your hands, you're safe - but only if you stay still. If you try to climb
up or sideways, you'll lose your grip and fall.
An arch fiend with a weird sense of humor, the Mad Doctor smiles down at you while
throwing a bizarre assortment of missiles. He has three to choose from - a flowerpot, a
basket of fruit, and a bucket of water. If any of these hit you while you're climbing from
one window to another, you'll fall. If you have both hands firmly planted on a ledge,
however, you'll be safe. The obstacle will simply bounce off your head. Whether you fall
or not, you'll lose 100 bonus points each time you're hit by one of the Mad Doctor's
Get ready for the biggest bird you've ever seen! This snow-white condor will divebomb
you with gigantic eggs. If your arms are straight and firmly planted on a ledge, the egg
will simply break and splatter into the air. If you are climbing to another window,
however, it will knock you off the ledge. You will lose 100 points if an egg touches you,
so avoid them if you can.
A shower of steel girders greets you as you climb some of the buildings . Nothing can
stop a girder from sweeping you off the side of a building - avoid them at all costs. If a
girder touches you, you'll not only fall, but you'll also lose 100 bonus points.
An electric sign sometimes appears where a building narrows down to two rows of
windows. A flopping live wire hangs off the side of the sign. As you climb past, the wire
will shock you. For each electric shock you receive, you lose 100 bonus points; 11 shocks
and you'll fall off the building. Try to climb past the sign as fast as you can.
REACHING THE TOP
Each time you reach the top of a building, a helicopter appears and will take you to a
new building. Hurry! You only have 30 seconds to grab the runner of the helicopter. Your
bonus points tick off while the helicopter is searching for you, so the faster you grab
the runner, the more bonus points you'll keep. After you've reached the top of Building 4,
you'll be transported back to Building 1. Keep climbing! You'll continue to score points
until you use all your climbers.
3. USING THE CONTROLLERS
Use your Joystick Controller with this ATARI Game Program cartridge. Be sure the
controller cables are firmly plugged into the jacks at the back of your ATARI 2600 Video
Computer System game. Hold your Joystick with the red button to your upper left, toward
the television screen. (See your Owner's Manual for further details.)
STARTING THE GAME
Select the game variation you want to play by using the GAME SELECT switch on your
console, or by pulling back on your left Joystick. You can start the game two different
ways. Press the GAME RESET switch on you console, or press the red button on your left
controller. The Crazy Climber theme will then play; when it's over, you'll be ready to go!
MOVING YOUR CLIMBER
Climbing up a building requires a two-part movement: First push the Joystick forward to
move the climber's arms up; then pull the Joystick back to move the climber up to a new
ledge. To climb quickly, move the Joystick back and forth, using a rocking motion.
To move your climber sideways, push the Joystick either left or right. Your climber
will scurry across the building in the same direction you move your Joystick. However, you
can only move your climber sideways when his arms are straight. If your climber is in a
crouched position, you must straighten his arms out before he can move right or left.
4. CONSOLE CONTROLS
GAME RESET SWITCH
Press GAME RESET to start the game, or to restart the game in the middle of game play.
The Crazy Climber theme will play; when it stops you can move your climber. Good luck!
GAME SELECT SWITCH
Use GAME SELECT to pick the game variation you would like to play. The game variation
appears at the upper left of your screen. Continue pressing the switch to cycle through
the game variations. Pulling back on the left Joystick has the same function as pressing
the GAME SELECT switch.
TV TYPE SWITCH
Set this switch to COLOR if you're playing on a color TV. Set it to B-W to play the
game on a black and white TV.
If you set your DIFFICULTY SWITCH to the A position, your climber moves slowly and will
have a hard time grasping ledges. If you set your difficulty switch to the B position,
your climber mvoes faster. The LEFT DIFFICULTY switch affects the climber controlled by
the left Joystick; the RIGHT DIDDICULTY switch affects the climber controlled by the right
5. GAME VARIATIONS
CRAZY CLIMBER contains ten different game variations. Five of the variations are
one-player games, the other five are two player games.
You have the option of starting a game on one of four different buildings. Use the
Building 1 variation to start climbing on Building 1, the Building 2 variation to start
climbing on Building 2, and so on.
Use the NOVICE variations to learn how to play CRAZY CLIMBER. In the NOVICE mode you
cannot fall off a building unless a window shuts on your hands, or unless an electric sign
shocks you more than eleven times. Your always start climbing on the Building 1 in the
NOVICE game variations. (See Section 7 - GAME SELECT MATRIX, for a quick reference to game
You score pints in CRAZY CLIMBER two ways: by earning climbing points for each row of
windows you climb up; and by earning bonus points when you reach the top of each
The value of your climbing points depends on the building you climb:
Building 1 100 points/row
Building 2 200 points/row
Building 3 300 points/row
Building 4 400 points/row
Bonus points are like a timer - they measure the speed at which you climb a building.
When you start climbing a new building, the maximum number of bonus points appears on the
screen, above your score (see Figure 4). For every ten seconds you climb, your bonus
points decreases by 100 points. When you reach the top, you must grab the helicopter
within 30 seconds, or you'll lose all your bonus points. You should grab the helicopter as
fast as possible, since your bonus points continue to decrease until you touch the
The maximum value of your bonus points also depends on which building you are on:
Building 1 100,000 points
Building 2 200,000 points
Building 3 300,000 points
Building 4 400,000 points
7. HELPFUL HINTS
- Climb as fast as possible to score maximum bonus points.
- Climb past closing windows quickly. Rmember that you can safely climb past any window as
longs as it doesn't close completely on your hands. Don't wait for a window to close -
clmb past it.
- Foil the Mad Doctor by clibing between two rows of windows. His missiles will whiz
harmlessly past your head.
- Try to predict where the helicopter will dip down to pick you up. Then move to the best
place - fast!
8. GAME SELECT MATRIX
||Maximum Bonus Points
||Climbing Points Per Story
||Climber Unharmed by Falling Objects
Copyright 1983 ATARI, INC. ALL RIGHTS RESERVED
This manual archived by Alexander Bilstein for Atari Age.