The Soviet Union is crumbling, and so the most brilliant scientific minds have hatched a final master plan of world domination to save the republic. Their plan is the construction of a gigantic infernal machine, superior to all other weaponry. For the plan to succeed, vast quantities of steel beams are required. But the proletariat have become drunk on the smell of freedom and will only produce small twisted shapes of metal. Your job is to combine these feeble parts into large sturdy beams, so that the diabolical plan can be realized.
Chetiry is a new puzzle game for the Atari 2600 console. The objective is to combine falling shapes of 4 squares (tetrominoes) into continuous horizontal lines of 10 squares, which will remove them from the grid. "Chetiry" is a loose translation of the Russian word "Four".
- Four different game styles (described below)
- Selectable in-game tunes
- 20 Difficulty Levels
- Pause feature
- Toggle Shape Preview on/off
- Toggle Fast Drop on/off
- High scores saved to cartridge
- Marathon: In this game style, the game continues until the grid overflows. The game difficulty will increase each time 10 lines are removed from the grid.
- Sprint 25: In this game style, the objective is to remove 25 lines from the grid. The game difficulty does not increase beyond the level that is set in the menu. The game will finish when all 25 lines have been removed.
- Sprint 40: This game style is similar to SPRINT 25, with the objective to remove 40 lines from the grid.
- Ultra: In this game style, you have 3 minutes to score as many points as possible. The game timer is shown at the top of the screen, and the game will finish when the timer reaches zero.
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Cherity is a Melody-enhanced game and features the ability to save high scores to the cartridge. Includes cartridge and full-color, eight-page manual. Available in NTSC and PAL television formats, please select above.
|Number of Players||1|
|Cartridge Size||32K Melody Enhanced|
|Programming||Chris Walton, Zach Matley, Fred Quimby|
|Game Graphics||Nathan Strum|
|Label, Manual Design||Nathan Strum|
Reviews (5)Add Your Review
The title screen is amazing and must have taken some work to get it looking that great. I don't know if I have ever seen such a detailed title screen.
The game itself is right up there with the original. Only I think it is more fun, but probably just because I'm able to play such a great and fun game from my childhood NES, on my favorite system of all time, the Atari 2600.
I love discovering what the 2600 is actually capable of, and after reading books on the system it's amazing that it was capable of playing games period.
Games like this, 'Thrust' and 'Princess Rescue' really show the true depth in which the 2600 is capable of operating.
This system truly continues to amaze me and it will be a cold day in hell the day I don't have an Atari and a backup system somewhere in my house.
Another great homebrew breathing new life back into a system that refuses to die. What a great story the 2600 holds and continues to tell.
Chetiry is basically a clone of the original falling block puzzle game that tops all puzzle games. If you don't know what game I'm talking about, shame on you! The basic premise is you drop oblong groups of four blocks into a pit. The pit is ten blocks in width, and you remove material by filling in horizontal beams. Yes, it's the same Soviet mind game that took the world by storm in the late 80s. The Proletariat is a crafty little bunch, and as the game progresses, their manufacturing grows more efficient as they churn out the little pieces at faster and faster rates. Pile the twisted steel pieces up to the top and it's Game Over for the Soviet Republic! You cannot win at this game, however build enough beams and you just may be able to launch a missile at Game Over, to send the western capitalists a fitting farewell gift!
Here in this homebrew game you won't find a piece queue like the newer variants. Yup, you've got to stack 'em in the same order they throw 'em to you, in true old school fashion. Use the coveted "I beam" to clear four lines at once to maximize your score.
There are several modes. Marathon is the traditional "endless" mode, where you keep dropping until they hit the ceiling, getting faster as gameplay progresses. In 25 and 40 lines mode, you are filling up 25 or 40 lines for high score. In "Ultra" mode, you try to achieve the highest score possible within the time limit. Just like in the official versions, there is also a "piece preview" setting which can be toggled by setting the left difficulty switch.
The graphics in this game are gorgeous. I'm not an expert when it comes to designing Atari games, but it blows my mind that they were able to fit so many different colors on a single scanline. Each block has it's own unique color, and the castle on the main title screen is breathtaking! No telling how long they spent just designing the title screen alone.
There is a nice variety of theme music found in the game. The title and menu screen music tracks are borrowed from the original 8-bit unlicensed version of the game. Background music "A" and "B" which are played during the game are borrowed from the official 8-bit handeheld version. My personal favorite music tack is the "C" music, and currently it's origin escapes me, but I could have sworn I've heard it before. Sadly, there's no TIA chiptune rendition of the original 8-bit Nutcracker Suite this time around.
Additionally, the game features an internal high score table save feature, something I've not seen before in any VCS game. Toggle the power switch, or pull the game cart out of the Atari and shelve it for a few weeks (but it's simply too addictive to put away), and you will be pleased to know that all your high score data will be retained for future enjoyment when you get ready to play it again!
Overall, this game is top notch, looking and sounding much better than most commercial releases. I give it 5 out of 5 joysticks for overall best falling-block puzzle available on the Atari VCS.