e1will Posted May 4, 2010 Share Posted May 4, 2010 (edited) Arkanoid fans might find this mildly interesting. I came across a screen that was coded, but never actually appears in the game: More details here: http://willnicholes.com/arkanoid.htm --Will Edited May 4, 2010 by e1will 2 Quote Link to comment Share on other sites More sharing options...
Pyromaniac605 Posted May 4, 2010 Share Posted May 4, 2010 Strange. Wouldn't have thought there would be any intentionally developed levels hidden. Maybe the bytes it is read just happen to make it that way. But that would be a 1 in 999,999,999,999,999 chance. Nice find! Darren Quote Link to comment Share on other sites More sharing options...
A.J. Franzman Posted May 7, 2010 Share Posted May 7, 2010 Will, did you happen to read down the third-to-last and second-to-last characters of each row beginning with level 100 in your LEVEL - DISPLAY table?: GAMEOVERROUND_PLAYERREADY_ (note that the blanks only appear following the last letter of the words with an odd number of letters) 1 Quote Link to comment Share on other sites More sharing options...
e1will Posted May 7, 2010 Author Share Posted May 7, 2010 Will, did you happen to read down the third-to-last and second-to-last characters of each row beginning with level 100 in your LEVEL - DISPLAY table?: GAMEOVERROUND_PLAYERREADY_ (note that the blanks only appear following the last letter of the words with an odd number of letters) Very interesting! I didn't notice that. I guess that would explain where those letters came from. --Will Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted May 15, 2010 Share Posted May 15, 2010 Nice! I have never even made it close to the end of Arkanoid though, that game is brutally hard for me. I owned a Cocktail version for a year or so but if I was lucky made it to the 20's (stages) Quote Link to comment Share on other sites More sharing options...
HFK Posted May 17, 2010 Share Posted May 17, 2010 Wow, it is amazing to me what people will find sometimes. Very nice work. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted June 18, 2010 Share Posted June 18, 2010 Nice work. Interesting find. Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted September 8, 2012 Share Posted September 8, 2012 I am terribly sorry for the two-year-long bump, but I'd absolutely love to go and create new Arkanoid levels to replace the 222 glitch and replica levels, since you do mention a part about "level creation". Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2012 Share Posted September 9, 2012 "Never actually appears"? Are you sure of that? Easter eggs often depend on a specific set of circumstances to play out in order to be revealed. Quote Link to comment Share on other sites More sharing options...
Justin De Lucia Posted September 9, 2012 Share Posted September 9, 2012 I believe by "Never actually appearing", Moonsweeper meant not seen in normal gameplay. Since there's no way to advance beyond DOH's board without cheats, you'd never encounter the heart board. Maybe the heart wasn't an easter egg; it was an intentially-designed level that got scrapped when Taito decided to add a final boss, thus DOH was present instead. And even if the heart was an E-Egg, it'd couldn't really be since you cannot pull off a tricky tactic to see the heart board. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 9, 2012 Share Posted September 9, 2012 Somebody has looked though the program code to verify this? Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted September 23, 2014 Share Posted September 23, 2014 As my latest act of threadcromancy, I was wondering if there is any information on how the play screens are encoded either in the arcade ROM or on any other platform. Quote Link to comment Share on other sites More sharing options...
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