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Everybody's favorite fabled frosty firefighter is back!
But so are those pesky fireballs and they're hotter than ever! This year they've kidnapped Santa and some of his helpers, so it's up to you to put out the fireballs and rescue your friends from their fiery fate. Your first frosty adventure was just a warm-up - now there are all new levels to conquer and challenges to face! Fortunately, you've found some new magic in that old silk hat of yours.
Can you stay frostier, fight your way to the fireballs' frigid fortress and freeze those fiendish flames?
2014 AtariAge Holiday Greetings Cart
Stay Frosty 2 marks the return of the AtariAge Holiday Greetings Cart! The last AtariAge Holiday Cart was Stella's Stocking, a whopping 64K cartridge containing five separate games (including Stay Frosty, the predecessor to Stay Frosty 2), and a beautiful menu with music you won't believe is coming from an Atari 2600. The initial run of the game was numbered, but the game is now sold in an "Unlimited" form, and the labels were changed to remove the "Holiday Greetings" text and the space for the number.
Extinguish the pesky fireballs, either by throwing snowballs or simply running over them! The larger the fireball, the more snow it takes to put it out. But remember, our hero is only made of snow! He'll melt a little bit whenever he touches something hot, with each snowball thrown or just as time passes. You have to replenish him with the ice blocks scattered around.
Ice blocks also melt as time passes, so you'll need to be quick. To make matters worse, everything melts faster as the day progresses. If your snowman melts past his neck or falls through the floor he loses a life. If he loses all of his lives the game ends. After your game ends, you can choose to continue playing from the last level reached up to two times. Your score and lives will be reset.
There are 32 different layouts in Stay Frosty 2 which repeat for 128 total levels. Each time you complete a set of 32 levels, the weather gets a little hotter and everything melts a little faster. After every 32nd level, you'll rescue one of Santa's helpers. After level 128, you'll rescue Santa himself and win the game!
Stay Frosty 2 supports the the use of a gamepad. If a compatible gamepad is connected, the primary button causes Frosty to jump. The secondary button allows you to throw a snowball (when you are able to). Joypads known to be compatible with Stay Frosty 2 include the Amiga CD32 joypad and the Sega MD/Genesis controller. Other gamepads may also work.
As mentioned above, the 2007 AtariAge Holiday Greetings Cart, Stella's Stocking, contains five holiday-themed games, including Stay Frosty. If you haven't yet played Stay Frosty, you owe it to yourself to pick up Stella's Stocking and enjoy Stay Frosty as well as the other four games included. Stella's Stocking includes a beautiful label and manual designed by David Exton, who also created the label and manual for Stay Frosty 2, and all the prior AtariAge Holiday Greeting Carts.
Stay Frosty 2 is a Melody-enhanced game that takes full advantage of the DPC+ mode in the Melody. Included with your purchase is the Stay Frosty 2 game cartridge and full-color, six page manual. Stay Frosty 2 is available in NTSC and PAL60 versions. Please select the correct version above for your locale.
Get a Stay Frosty 2 Box!
If you'd like a boxed copy of Stay Frosty 2, please select "Box Upgrade: Yes" at the top of the page before adding Stay Frosty 2 to your cart. Our boxes are professionally printed and include a box insert to hold your Stay Frosty 2 cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
|Number of Players||1|
|Controller||Joystick or Gamepad|
|Cartridge Size||32K, Melody DPC+ Enhanced|
|Programming||Darrell Spice, Jr.|
|Music||Michael Haas, John Payson, Darrell Spice, Jr.|
|Game Graphics||Nathan Strum|
|Label and Manual Artwork:||David Exton|
|Manual Written By:||Nathan Strum|
and features many Christmas songs which I personally love.
Probably one of the best games on the 2600
The gameplay is a very unqiue; unlike most platformers where it's going from point-A to point-B, you have to dispose of your enemies before advancing to the next stage. To dispose of your fire enemies, you simply moe them down as Frosty the Snowman, just like the fist Saty Frosty, which can be purchased a Stella's Stocking, which I highly reccomend!
Unlike the prequel, you are given various items to aid you on your journey to stay as chill as possible; however, they are placed sparingly and you have to think of the right time to use them.
Words can't describe how good the game is; to accompany the already great gameplay, the presentation is among the best the Atari 2600 has to offer.
While technically a Holiday Season (of Winter) game, great design has no time limit and is to be enjoyed as one of the best Atari 2600 games in existence!
Gameplay: It is a great platform. Killing fireballs is not an easy task and will require some strategy and ice cube management. This sequel also added some new features like powerups for double jumping and snowball throwing. It is great that this game includes continues because it can be super hard at times (flaming birds are most problematic for myself).
Graphics: everything looks great! This pushes the hardware of the 2600 and it's always amazing to see what can be done by modern homebrewers.
Sound: music is good and festive. However, I'm not always in a festive mood so I'm grateful there is a way to turn off the music during gameplay.
Final thoughts: Great game but maybe a little tough in terms of difficulty progression. That is probably the biggest downfall of the game. Other than that this is easily a top notch game and I'm happy it is a part of my
Stay frosty is something else entirely: it is a masterpiece. There is nothing else like it on the console. It has tons of brilliantly designed platforming levels that force you to play the game in new and interesting ways. It has power ups, secrets, and some of the most charming graphics and music on the system.
Stay Frosty deserves to be mentioned in the same breath as Solaris, Pitfall and River Raid.
It's timeless fun. This is one game that will not sit on the shelf and gather dust. Outstanding. Buy it.
More enemies, more obstacle types and items granting special powers (double-jump, throw snowballs, restore all ice cubes, see invisible floors) make this the type of game I sometimes play just to spend more time in its world--not unlike how some people regard Super Mario Bros. Elements such as hot floors, ice chests and gas cans (the last of which re-establishes all enemies) result in an action-based puzzler where I continue to find new solutions to certain floors even after playing the game for six months.
...and there's even more to crow about: such as support for Genesis controllers, hidden bonus levels, two continues per game and an easter egg to jump to the level of your choice.
"Stay Frosty 2" isn't just the best 2600 homebrew I have played to date--it is possibly my favorite game for the system, period.
The only way would be if you were allowed to continue at the level you left off at before you died, but inexplicably, you are only allowed to do that TWICE, before the game resets back to that incredibly frustrating first screen. It's so frustrating, I'm not exactly chomping at the bit to give it another go anytime soon.
But.... like I said, the graphics and mechanics are really beautiful!