Robots took control of the system. Deactivate all the energy pills to switch off the computer!
You play the role of Brian Mareck, who must deactivate a computer that has run amuck! This new super computer, designed by your father, was created to help mankind with its instantaneous computing abilities. But something went catastrophically wrong when your father switched the machine on and now you must run through level after level of the giant laboratory and deactivate all the energy pills before it's too late! While doing this, you must avoid the robots, who have been programmed by the computer to protect it at all costs!
Power Off! is Ebivision's fifth title, written by Eric Bacher and Igor Barzilai. This release of Power Off! features a professionally printed box, label and manual.
|Authors||Eric Bacher and Igor Barzilai|
|Number of Players||1|
|Label Design||Ebivision & Tony "Xot" Morse|
|Manual Design||Ebivision & Tony "Xot" Morse|
This really is a great game and if the ladders weren't a little bit of a difficulty to climb, there wouldn't be any real difficulty to the game at all.
I have figured out that if you are pressing over at the same time as up, you will climb the ladder with ease. However you must be accurate and your timing near perfect and that my friends is actually what makes this game fun... the fact that you have to learn this way is what makes you skillful at it and the more skill you develop, the more you will start to enjoy this game.
Very well developed game and I give it 5 stars, joysticks, whatever you want to call it, but yes I actually highly recommend this game.
That being said, I'd just like to say that I think I could really enjoy this game... the graphics are decent for the Atari 2600 and the gameplay has the ability to be great...
However the ladders that your character Brian has to climb are not "hard" to climb, but yet they are "impossible" to climb and there definitely should have been a little more work done on that problem. Because of this problem it has made it very difficult to even get through the first level without using up all of my lives and I'm what you might call "good" at playing Atari games and video games in general.
There is no right place to stand when trying to position yourself in front of a ladder because sometimes he climbs when he's near the edge of it and sometimes when he's positioned directly in the middle of it, but I have tried to climb from those same positions time after time and the up directional "will not" get him to climb resulting in death because you just threw off your timing. I thought my joystick was broken at first and had to use a few more just to make sure.
Not only will you lose lives because Brian can't climb ladders, but you will also have to start back at the very beginning losing all the power cells that you collected which in turn leaves you having to do all that hard precision timing B.S. all over again which could mean dying on that first ladder again.
With no continues, only 3 lives and an impossibilty to climb, this game is very frustrating. Definitely needed more work.
Yet I keep playing and trying after a day or two goes by and have forgotten how quickly the game becomes a frustration just because of those pesky ladders. Henceforth the 3 stars.
The graphics are good with different robots appearing as you clear a level. I really like the running/ladder climbing sounds as they get a nice rhythm going while you play. There is also a menacing "thump"in the background sort of like an electronic heartbeat. Very cool stuff.
This game is hard but not so hard that it ruins the fun. It takes a while to figure out the best path to take and what patterns the robots are running which is where the puzzle-like qualities come in. The running/climbing and split second timing you need provides plenty of action. This game makes me think of what Infiltrate would have been like on the Colecovision but it's on the good old VCS.
All totaled: Great game that is going to make me take a 2nd look at the rest of Ebivison's catalog.