Jr. Pac-Man - Atari 7800
I may be young, but I'm no baby!
I'm a star just like my folks, Pac-Man and Ms. Pac-Man. And I've got twice their energy! Come play with me! We'll race around giant playgrounds. We'll chase down magic candy and run from ghostly bullies who'll tickle me to death if they catch me.
My playgrounds are full of challenging mazes with corners and alleys to hide in. I run faster than a speeding roller skate, ducking behind barriers, dodging those mean bullies. I can even race from one side of a playground to the other. That's a lot of ground to cover!
But I've got to play a lot harder than my folks to live up to the Pac-Man family name. That's why this is a whole new game!
Jr. Pac-Man is another classic arcade game faithfully brought to life on the Atari 7800 by programming wizard Bob DeCrescenzo. Jr. Pac-Man follows the popular Pac-Man and Ms. Pac-Man arcade hits, bringing new features such as a large, side-scrolling maze and bonus items that not only move about the maze but also destroy power pills they come into contact with! Bob DeCrescenzo's 7800 rendition of the game is even complete with the intermissions from the arcade.
This fast-paced, frenetic Pac-Man experience is not to be missed!
Includes cartridge and four-page, full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.
|Number of Players||2|
Reviews (8)Add Your Review
Basically, any 7800 game by Bob Decrescendo is a must buy. Hopefully we can get a 7800 version of Gorf...?
What else can I say except that it's Jr. Pac-Man. It's more difficult that regular Pac-Man or Ms. Pac-Man. To me, controls seem to be good. The gameplay is fast and fun as always, and it's great game.
This is a must own for any Pac-Man enthusiast and a good pick up for anyone who has a 7800.
For those of you want an edgier, more hardcore version of endless pellet munchers, rather than the endless Pac and Ms Pac rehashes, look no further. Pacman and Ms Pacman had a baby and Jr Pacman is here. With epic side-scrolling mazes too big to fit in his previous 7800 Pacman Collection, Bob has put together this lovely port for us to enjoy. The audio is nigh flawless and all seven fullsize sidescrolling mazes from the original are here in all their glory. Jr Pacman is tough, no doubt about it, but there are several mode options to help you on your quest.
The Left difficulty switch sets the number of lives (left for 5 lives; right for default 3 lives, but trust me when I tell you you'll want all five) and the right difficulty switch toggles speed boost. On either setting, Jr Pacman is no picnic. Pellets slow you down, and toy powerups mutate the existing pellets to slow you down even more. Eat the powerup before it destroys your precious power pellets! One ore little quirk borrowed from the original arcade is that the slow mutated pellets dissapear when you die. I'm not sure if it's good that you don't have to eat them or bad that you lose the points. Eitehr way the ghosts are far more relentless in this version than they ever were in Pacman and Ms Pacman. Fast mode (right difficulty switch to the left) is a test of reflexes whereas the normal slower speed will test your every wit to plan ahead and evade the ghosts.
Even if you do Game Over, never fret because you can select the stage pick up where you left off. The final "root beer" stage is particularly insane with the deadly corner traps. In classic Atari fashion, there is also a special "teddy bear" stage for beginners to practice with. The maze design of this stage has thicker walls, vertical warps, and more closely resembles the graphical style of Ms Pacman 2600. Also the movement is really slow, almost insultingly so with "normal" speed setting. The "teddy bear" stage is good for learning the ghost patterns, but it just seems like the stage's inclusion was meant for the kids who rode on the short bus. Should you persevere and finish the "teddy bear" stage, you'll quickly start back on the default Tricycle stage to play the original game as it was meant to be played.
The music is flawless even for the stock 7800 TIA chip, and the cut scenes are some of the longest ever featured in a classic arcade Pac game. I won't spoil if for you but the adventures of Jr and Yum-Yum during the cutscenes are priceless and you'll be well rewarded if you stick it out and see them all. Rumor has it there's some as of yet undiscovered Easter Egg but so far nobody has found it yet.
Overall, Jr Pacman is not for the feint of heart, but there is much here to enjoy, and the arcade classic finally has a definitive home console port thanks to the efforts of Robert "Bob" Decrescendo. Be sure to play with a good working joystick. If you enjoyed 7800 Pacman Collection but are still yearning for more, Jr Pacman is for you!
5 out of 5 joysticks :)
I must say, its about as close as a port of an arcade version of PMJR can get for a system of the day.
I rate this 7800 port of JR with 5 out of 5 stars.
Very well done homebrew.
I look forward to more games in the future.
Jr. Pac-Man is an excellent port of the arcade game. The graphics, including the title screen and intermissions are all faithfully reproduced. The sound is very good, although the 7800's limitations are noticeable. The game plays like the original, and is just as mercilessly hard. Fortunately, there are options available to increase Jr.'s speed and give him more lives, and you more of a chance to survive.
Jr. Pac-Man is a solid addition to the growing library of Pac-franchise titles for the 7800. It may be a bit too difficult for the casual gamer, but die-hard Pac-fans who are looking for a serious challenge should check it out.