The concept for Marble Craze arose from those wooden games that have two knobs used to tilt a board, rolling a marble through a maze in an attempt to avoid the holes. To properly simulate one of these games, both paddle controllers are utilized, one to control the vertical movement and the other to control horizontal movement. A simultaneous two-player mode is also available.
Includes cartridge and full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.
|Number of Players||1 - 2|
|Label Design||Daryl Litts|
This is a game that will take some practice to gain good control of, and it is a great challenge, if not frustrating at times!
Presentation is top notch for an Atari 2600 VCS cart, excellent label, nice instructions that look very professional, and on screen, a title screen with music and animation, and the game itself is gorgeous and well desgined, with little flicker.
Worth the price.
Marble Craze is an amazing game. Well worth a 5 rating, but the difficulty will necessitate a 4. I love this game, but I find that I generally only play it in stretches. The game take practice and non-jittery paddles. You'll want to play it several times to get used to the controls and learn the mazes. Once you do, you can easily become addicted and play for hours and days, but if you take too long of a break, you'll want to spend some time getting reacquainted.
Marble Craze features some of the best music a VCS game has ever had and Paul Slocum proves his mastery over the hardware by getting more out of this cart than he really should be able to.
While I think this game belongs in every collection, if you are like me, it will be that game that you get out every once in a while and dedicate some time to rather than one you just plug and play now and again. It will be that "really amazing game that you should play more than you do." (like Space Shuttle).
That solved, Marble Craze becomes playable, but is still extremely difficult. Often I'd find myself stuck somewhere in a maze, repeatedly running out of time or falling off the edge until the game finally, mercifully, came to an end. The game doesn't always play fair, either. When you lose a life, it will usually place you at a different location than where you died. So if you die right after getting through a particularly difficult section of a maze, you may have to repeat it all over again. Worse still, is if you go off the edge of the maze, you aren't given any extra time on your next life. So if you fall off with only a second or two remaining, you'll instantly lose another life as soon as you come back.
The graphics and original music are excellent, and the mazes are (generally) well designed. But the difficulty level may be a turn-off if you aren't prepared for it. For me, the game is more often frustrating than fun. Support for the 2600's Trak-Ball controller might have helped, but it's not an option.
From start to finish, Marble Craze is tour de force for the Atari 2600. The graphics are well suited for the gameplay, and the mazes are as creative and unique as any I have ever seen.
The sound is also incredible, especially when you consider the limited sound capabilites of the VCS. There is a pulse-pounding, synthesized feeling to every sound Marble Craze hypnotically churns out. It not only adds to the atmosphere of the game, but it reveals a tremendously upbeat tune as well.
Overall, Marble Craze deserves to be at the top of every Atari 2600 video game library.
And then there's the music. Really, it's very impressive considering the limitations of the 2600 and in the absence of a DPC chip inside the cart.
Marble Craze has it all. It's challenging, fun, graphically and visually appealing, and it's addictive as anything out there. But what impresses me most about this game is that there is absolutely NOTHING like it for the 2600. It's truly a great, grerat homebrew. Marble Maze is a programming masterwork which, even in their glory days, Activision or Atari would have been proud to have claimed as their own.
Get it. Marble Craze will change your list of Top 10 games forever.
thought possible on a 2600 five years ago, Marble Craze is an addictive yet extremely difficult game that is not for
Let's get the cosmetics out of the way. Marble Craze is based
on those simple toy mazes in which you tilt the board in different
directions in order to navigate the maze with a marble. As such,
there isn't much call for stellar graphics, although the animation
of the marble is quite good. In order to accommodate two players at
once, the game is split-screen, and there's also a nice 'vortex'
effect when the second player is absent.
But make sure to crank the volume when you play because the
tunes absolutely ROCK!
The object of Marble Craze is to maneuver
a marble through a maze, ultimately reaching the goal. In order to
accurately simulate the feel of tilting a board, Craze utilizes two
paddle controllers, one for horizontal and one for vertical motion.
I often find myself becoming more enraged than
entertained. And it only gets harder, as the mazes get narrower and
you have to contend with uphill ramps that you need speed to clear.
In short, this game gets very hard, very quickly. If your fuse is
short, it may be wise to shy away from Marble Craze.