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Brazilian fan of Jaguar!


conrado

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Hello Guys!!!

 

My name is Conrado, I'm 22 years old and I'm Braziliam.

First, I'm sorry because my english isn't good, but I'd like to talk to you, especially about the Jaguar, because I love atari jaguar, and I have an original one.

 

Recently I bought my first Atari Jaguar, this game was my dream child!

I have already had many video games before jaguar:

Atari 2600 (in brazil there was a factory called "CCE" that produced

 

video games like Atari 2600 and used a commom 2600 cartridges, but the

 

desing is different). I have attached some photos of the CCE.

Mega Drive I, II and III: In USA you called Sega Genesis, but in brazil we say "mega drive"

Sega SAturn: I love this video game, I had more than 150 games... But I sold the video game.

Sega CD: I play Sega CD a lot, and there were many god games like Final Fight CD, Shining Force CD.

32X: This game I don't like so much... But I have already had one.

3DO: This video game is very good! But I've sold it.

Dreamcast: Very nice.

 

After a while, I sold all the video games. Some time later I've bought a Super Nintendo and this week I've bought a Jaguar!

 

Ok, Jaguar is a good video game, but there are many problems to me.

1) In brazil, the jaguar wasn't sold by atari. The jaguars that are here were imported. So, it's very very difficult to see atari jaguars here, and more, the jaguar games are very rare! I have only the cybermorph... I want to get more games, and I know there are very nice jaguar games.

 

2) The RF out makes a bad screen and a bad sound. The solution would be I get a A/V or S-video cable. But it's pratically impossible to get an A/V cable in brazil. Well, I've read tutorial (http://www.hardwarebook.info/Jaguar_to_Composite-Video) to make my own cable A/V. But, I don't know what is the connector to use to connect to the jaguar.

 

Ok guys, thank you all, I hope to make many friends here, and "Jaguar forever" !!!

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Hello! :cool:

 

Ok, Jaguar is a good video game, but there are many problems to me.

1) In brazil, the jaguar wasn't sold by atari. The jaguars that are here were imported. So, it's very very difficult to see atari jaguars here, and more, the jaguar games are very rare! I have only the cybermorph... I want to get more games, and I know there are very nice jaguar games

 

It's grate to see a Jag fan in brazil! :-o If your look for some grate games to play on your Jag here's a list you might want to try and you can all so get the newes Jag game called Frog Feast here! http://shop.rastersoft.net/

 

1) DOOM

2) MISSILE COMMAND 3D

3) SUPER BURNOUT

4) WOLFENSTEIN 3D

5) TEMPEST 2000

 

2) The RF out makes a bad screen and a bad sound. The solution would be I get a A/V or S-video cable. But it's pratically impossible to get an A/V cable in brazil. Well, I've read tutorial (http://www.hardwarebook.info/Jaguar_to_Composite-Video) to make my own cable A/V. But, I don't know what is the connector to use to connect to the jaguar.

 

You can go to www.myatari.com you get the A/V cables your looking for.

Edited by walter_J64bit
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Thank you man.

 

I'm a Jaguar fan since the jaguar was released, but now I have the real machine!

I will look the article, to make the A/V cable. 5 minutes ago, I was playing Cybermorph, but with the RF cable is bad...

 

Do you now where can I buy the new Jaguar game?

This game recently was released for many old video games like 3DO, sega CD and also Jaguar. I didn't know this... But it's great! It's very good we have hope to see new games.

 

Maybe they release more new games to Jaguar, but I don't know how they can "produce" new jaguar cartridges because Atari doesn't exist nowadays.

 

Thank you!

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Use the internet to locate and buy Jaguar games.

 

You can use Ebay.com or eBay.co.uk and other regional ebay sites to find Jaguar games, because there are sellers on them willing to ship "worldwide" down to you in Brazil, where you are; Sao Paulo, Rio, Brasilia, Manaus, Salvador, Fortaleza, or wherever in Brazil you are located.

 

Try also: myatari.com, goatari.com, best-electronics.ca.com, songbird-productions.com (has new Jaguar games) and right here in the Atariage.com marketplace.

 

Have a look at this jaysmith2000.ipbhost.com post:

 

Jaguar recommended sellers thread

 

 

P.S. - Have you ever heard of or listened to, "Sepultura?" Max Calvera lives where I am, in the Phoenix, Arizona (Scottsdale) area.

 

P.S.S - Brazil is very smart for not using petroleum oil to fuel all their cars, I understand Brazil uses corn to make clean burning methanol fuel for all Brazil's cars. No carbon monoxide is produced. The amount of carbon dioxide (Co2) produced by burning this methanol from the corn is less than is required to actually grow the corn itself! So Brazilians are cleaning their air by using methanol gas from corn.

 

In the beginning of the automotive age, this is what the American, Henry Ford wanted to use for fuel for the, internal combustion engine that he popularized with the model "T" & "A cars." He wanted to use corn & Hemp but his son EdsiL, sold out to the petroleum companies to use crude oil to make greenhouse gas producing gasoline for cars, because of money and the control of money. post-9089-1195285853.gif Any farmer can grow hemp & corn - that would lessen the need for petroleum very substantially.

 

Read the book: "The Emperor Wears No Clothes" by Jack Herer, a hemp advocate -it's enlightening. :) Hemp Hemp Horay! Hemp Hemp Horay! :lol:

 

Also, I am really very sorry the Amazon Rainforest is being destroyed by clear-cutting & slash-n-burn farming & cattleraising. Do you realize the Amazon will be reduced to a patchwork of small preserves in your lifetime, Conrado? It will severely reduce genetic diversity of plants and amimals and old-growth rainforest, this is irreplacable. :( There once were big cat Jaguars, free roaming all over central America up to here, in Arizona and the American southwest were I am but they were largely eliminated in the early part of the last century due to human population grown.

 

From the National Arbor Day Foundation:

 

*96,000 acres of rainforest are burned every day.

*Almost 4,000 acres are burned every hour.

*An area the size of a football field is wiped out each and every second.

 

I could go on and on, post-9089-1195286431.gif, but this is an Ataripost-9089-1195286612.gif & Jaguar post-9089-1195286819.gif forum, and I'm sure people don't want to hear my useless babbling about something so hard to change, what with the worlds' human population growing at an exponential rate and all.

 

Click on this site daily to help preserve the Amazon

Edited by ovalbugmann
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Maybe they release more new games to Jaguar, but I don't know how they can "produce" new jaguar cartridges because Atari doesn't exist nowadays.

Some people have the skills to produce new Jaguar cartridges. You just have to have the supplies.

New cartridges cannot be made with the old original atari games (well they can, but it is illegal.) But people produce new games and put them on new cartridges! They can purchase the chips and do whatever they need to get them made. Of course, this costs more money, so some prefer to produce for the Jaguar CD. CDs are obviously cheaper.

 

Welcome back to the Jaguar group!

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Welcome to AtariAge !

 

Here's a connector which can be plugged into the Jaguar's video port : http://rocky.digikey.com/scripts/ProductIn...amp;M=EBC12DCWN.

 

But buying it from Digikey in Brazil will probably be too expensive, so check if your local electronics shops have something similar. You can also use an old 5.25 inch floppy cable like this one : http://www.bitboard.ee/images/OriginalPict...11031515_95.jpg, but you'll have to saw it, because it has 34 pins instead of 24.

 

By the way, you can find the pinout for the connector there : http://www.atariage.com/forums/index.php?a...st&id=78928

Edited by Zerosquare
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Hello,

 

It's very good to be welcome here.

So, the answers:

 

kevincal

I never have seen a Jaguar. By the way, here It called "onça", and they are danger to be extinct. There are some jaguars in "Amazon Florest" but they are very hunted.

 

Ovalbugmann

I watched a Sepultura show in 2002. Sincerily I don't like Sepultura, but they played together Deep Purple and Hellacopters in the same show, and I love Deep Purple. Actually Sepultura don't play with Max Cavalera, the actual vocal is worse than Max cavalera.

 

Man, sorry you are incorrect about the fuel.

In brazil, we produce "Ethanol", different of Methanol (you used methanol in Formula Indy some years ago). But, the majority of cars and motorcycles use gasoline.

Since 2002 all the new cars in Brazil can use gasoline or alcohol. But the majority of people use gasoline, because alcohol (ethanol) is more expensive yhan gasoline.

The ethanol alcohol make polution and CO2 like gasoline. But the alcohol makes 70% less CO2 than gasoline.

 

Walter_J64Bit

It's great! Some video games just like sega saturn have 3 ou 4 region games... It's bad, many times I got japonese games or european games and It doesn't play in my sega saturn (in brazil sega saturn's use american games).

 

Zerosquare

The idea of to use 5.25 inch floppy cable is good. It's easy to get this connector. I'll get the floppy driver connector.

Is the A/V connector exclusive of Jaguar, or it was used in other cables?

 

Thank you guys, it's very nice join the jaguar communit.

 

Ps. Sorry for the mistakes in my writing, I don't know the correct english.

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Yes, Max Calvera has his own band now, it's called Soulfly. Sepultura has a different singer now, who growls a lot. :P Very heavy angry music.

 

I saw a news program here in the USA, that said Brazil uses corn for their autobus fuels, however, news here sometimes is biased, so it probably doesn't reflect what is really happening in the big cities in Brazil. If gasolina is the cheapest fuel then I am sure most Brazilians use it, just as you have informed me. I guess we are all contributing to the greenhouse effect, then. :(

 

Oh well there is nada that we can do about world politicos, so enjoy your Atari Jaguar system :) , I hope you find some new games for the Jaguar thru the websites I listed.

 

Welcome to Atariage! :)

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I believe the media (in all the world) is very lying and pretentious.

The media manipulate the news. In brazil the ways of communication to belong to the businessmans and some rich mans.

About the fuels, is how I said you: the cars since 2002 can use gas or alcool, but most of the people use gas, because is more cheap. Despite of we produce our own alcool...

 

I have done a video of my jaguar! Watch it please

 

 

http://www.youtube.com/watch?v=rBYwwgqN0Rg

 

 

Thanks to you, now I goint to try to finish the Cybermorph, I always die in the world 9.

Edited by conrado
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Thanks for sharing your excitement about the Atari Jaguar!

 

I enjoyed your video!

It is obvious that you have a great passion for your new system!

 

As said before, order your games online.

 

www.goatari.com

www.myatari.com

 

These sites will get you started quickly.

 

Have fun!

Edited by Broonale
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Thanks to you, now I goint to try to finish the Cybermorph, I always die in the world 9.

 

Conrado, in case you would like some more information about the CyberMorph game or the world that is giving you trouble you can have a look at this CyberMorph FAQ, although there are cheat codes included, as long as you don't enable them this is just extra information to help you get into, and enjoy the game more. ;) You can copy this FAQ to your computer and print it out to use for yourself while playing CyberMorph,... if you want, that's what I did. :) My high score is well over 2,000,000 million points :D , using NO (nada) cheats, it took about a week to get that many points and I had to leave my Jaguar on the whole time.

 

---I found this FAQ on the internet, and have followed the author's reprinting instructions by informing him of it's posting location in this Atariage.com thread.

 

Enjoy!

 

===============================================================================

************************** CYBERMORPH: FAQ/WALKTHRU ***************************

===============================================================================

 

Atari Jaguar Flying Game; released 1993 UK

 

FAQ/WALKTHRU (Final Version) 29/03/2004

 

Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com

 

Copyright stuff; this is © Sophie Cheshire. If you wish to use this FAQ on

your website, feel free to do so under the following conditions. a) You email

me first and let me know where it will be appearing and b) you do not alter the

content in anyway (if you need to change the formatting slightly for display

purposes that's OK).

 

This guide may NOT be used as part of a restricted Pay-to-Enter website or in

print unless you are prepared to pay me for its inclusion.

 

If I find out that any part of this FAQ has been lifted and used without credit

to me, especially if you use it to earn money, then I will be annoyed. I didn't

type all this up for the good of my health you know.

 

 

===============================================================================

*********************************** CONTENTS **********************************

===============================================================================

 

1) INTRODUCTION/REVISION HISTORY

 

2) GETTING STARTED

a) The Plot!

b) Keypad Overlay and Game Controls

c) Understanding the Game Screen

d) Weapons, Power Ups and Scoring

e) Enemies

 

3) GAME WALKTHRU

a) Sectors 1, 2 and 3

b) Sectors 4

c) Sector 5

 

4) CHEATS

 

===============================================================================

***************************** 1) INTRODUCTION *********************************

===============================================================================

 

INTRODUCTION - Oh No. Probably the worst Jaguar game I ever played, but yet

for some reason I have taken pity on it and done a guide for it. Anyway this

guide will help you get to grips with the controls, provides information on

weaponry and power-ups and gives a guide to completing all five sectors

including the final Boss World. If you own a Jaguar, its likely you have this

game as it was given away free with it. So if you finally want to beat it,

this is the guide for you. Don't all thank me at once yah hear!

 

In writing this FAQ/Walkthrough the "Official Atari Jaguar Gamers Guide" by

Zach Meston and J. Douglas Arnold (1995) was invaluable in helping me complete

the tricky final two sectors of the game and also supplied the various cheats

listed in the final section.

 

*******************************************************************************

 

REVISIONS - (10/01/2004)

 

Version 1.0 up and running. I am persecuting a fellow Jaguar owner into

playing this game from start to finish to test this guide out. Any additions

and/or corrections that result from this will be put in the next update. After

we both come out of Bad Game therapy that is.

 

Final Version (29/03/2004) That's it, no more. If I never play this game

again it will be too soon. There's enough here for anyone who is masochistic

enough to want to play to the finish.

 

===============================================================================

***************************** 2) GETTING STARTED ******************************

===============================================================================

 

Yes there is a plot.. Here is courtesy of the original manual.

 

-------------------------------------------------------------------------------

a) THE PLOT

-------------------------------------------------------------------------------

"The Galactic War has begun, and the ultimate weapon has been created: robotic

technologies that can rebuild themselves. As the evil Pernitia Empire adds

planet after planet to it's growing empire, their regenerative technology

becomes permanently entrenched.

 

Fortunately, your forces had new weapons designed.. unfortunately, they were

seized by the enemy. The weapons, along with supplies and information, were

sealed into pods. Some of the key designers were cryogenically suspended and

put in the pods as well.

 

You have been assigned to pilot the only prototype fighter craft in existence:

the Cybermorph Transmogriffon, or T-Griffon, a morphing attack craft. Although

useable only in planetary atmospheres, it can be transported between worlds by

intersolar cruisers, and has it's own re-entry and retrieval systems.

 

The T-griffon can follow terrain extremely close at high speeds. It an also

hover and fly backwards by altering its shape. It can withstand extreme damage

by regenerating parts, using technology similar to that used by the Pernitia

Empire. The T-Griffon also features a holographic intelligence agent named

Skylar, who will give you crucial battle functions.

 

You must recover the pods so the resistance fighters will have the weapons,

equipment and expertise necessary to stop the spread of the Pernitia Empire.

Skylar will keep you informed of newly downloaded intelligence about the

planets surface. When you recover the number of pods known to be in each

sector, Skylar activates the retrieval code and the beam portal opens which

will take you to another sector."

 

-------------------------------------------------------------------------------

b) KEYPAD OVERLAY and GAME CONTROLS

-------------------------------------------------------------------------------

 

Button A - Forward Thrust

Button B - Fire Weapon

Button C - Brake/Backward Thrust

 

OPTION - Toggle through main weapon ordinance

PAUSE - Will Pause the Game

While Paused you may change the volume using the joypad

A= Skylar Volume, B= Sound Effects Volume, C= Engine Volume

 

Joypad Left - Turn Left

Joypad Right - Turn Right

Joypad Up - Dive

Joypad Down - Climb

 

Keypad 1 - Fires Super Weapon

Keypad 2 - Fires Super Weapon

Keypad 2 - Fires Super Weapon

Keypad 4 - Toggles Crosshair on/off

Keypad 5 - Forward View (with T-Griffon on screen)

Keypad 6 - Cockpit View (forward view from inside ship)

Keypad 7 - Left View

Keypad 8 - Rear View (view behind, with ship on screen)

Keypad 9 - right View

Keypad 0 - Toggles Music off and on

* + # - Press these together to reset game.

 

 

KEYPAD LAYOUT

 

1 2 3

|______ Super Weapon____|

 

4 5 6

Toggle Forward Cockpit

Crosshair View View

 

7 8 9

Left View Rear View Right View

 

* 0 #

| Toggle Music |

|________ Reset_________|

 

 

To reconfigure the controls, press the Option key at the title screen. This

brings up and options screen where you can change around the functions of the

A. B and C buttons. You cannot save a game, but each time you beat a sector

you'll get the codes that allow you to travel to the next sector.

 

-------------------------------------------------------------------------------

c) UNDERSTANDING THE GAME SCREEN

-------------------------------------------------------------------------------

 

Your view is through command screen display. There are several elements here

you need to keep an eye on.

 

1) The number in the middle of the top of the screen is your score

 

2) The little shop icons near that are the amount of lives you have left

 

3) The scary green head in the top left is Skylar, who will appear to give

incomprehensible advice.

 

4) The cross hairs lock on and help you aim your weapons, this can be toggled

off and on

 

5) The "dial" in the top right is your Scanner this displays enemies as red

skulls (in hostile mode) or green (in passive mode). A white X means a Vortex

Tower, yellow diamonds show where pods are. Yellow arrows point to pods or an

exit portal that's open. White arrows point towards any nearby Vortex Tower.

Squares are teleporters.

 

6) Underneath this on the left right side of the screen is the altimeter . The

bottom white like is sea level, the top white line is the highest you can fly

up. Your height is shown by a black line, the pink bar shows the height of the

terrain in front of the ship.

 

7) On the bottom bar there are several controls to look out for. The first on

the bottom left is your speed. Green = forward, blue = backward.

 

8) Next to that is the Shield power metre. When this is fully depleted, you

lose a ship (life)

 

9) The next five icons are weapons available. Twin Shot, Three Way, Cruise

Bomb, Mine and Incinerator. When you have the ammo to allow these to be

selected the icons will appear in white.

 

10) In the middle of the bottom control bar is the message window. This relays

info from Skylar and keeps track of the remaining pods in that world.

 

-------------------------------------------------------------------------------

d) WEAPONS AND POWERUPS

-------------------------------------------------------------------------------

 

WEAPONS

Only 50 rounds of ammo (apart from single shot) can be held in each weapon.

 

- Single Shot is standard ammo, infinite supply, but weak. Use when you have

nothing else to use.

- Rapid Fire can fire any shots at a much faster rate. You will lose it when

you finish a level or lose a ship

- Twin Shot fires two shots at a time and when you get it, it will replaces

single shot.

- Three Way Shot will fire a spread of three shots at once

- Cruise Bombs drop out of your ship and fly forward across the ground

- Incinerators fire a wide stream of flames out in front

- Mines can be spread across the landscape and will only go odd when an enemy

goes near them.

 

SUPER WEAPONS

Only one type pf super weapon can be carried at a time, and only hold five

rounds of ammo at a time.

 

- Thunderquakers destroy all nearby enemies

- Nitros give a burst of speed and while in Nitro mode, most damage can be

avoided

- Detonators will destroy nearby buildings

 

POWERUP COINS

- Energy coins recover 1/4 of your total power.

- Weapon coins give you between 20-50 rounds of ammo

- Superweapon coins give you two more round of ammo for a superweapon

- X Coins give you an extra life

- Power Rings restore you to full power when you fly through them. Can only be

used once

- Bonus Rings, find one and fly through to get a bonus world to explore.

 

SCORING

 

ENEMY HIT = 50 points

ENEMY DESTROYED = 150 points

BUILDING DESTROYED = 200 points

VORTEX TOWER HIT = 100 points

POD PICKED UP = 200 points

1k COIN = 1000 points

2k COIN = 2000 points

EXTRA PODS RECOVERED: 5000 points awarded when world complete

An EXTRA SHIP is awarded with every 50,000 scored once the current world is

complete.

 

-------------------------------------------------------------------------------

e) ENEMIES

-------------------------------------------------------------------------------

 

There are various enemies you'll meet in the game. A lot of the early ones are

basically drone like robots that are only dangerous if you bash into them, but

some are nastier. I have had to make up names for them as they aren't named in

the game, I hope you can understand what ones I am talking about!

 

NON COMBATANTS: These are things like pod movers (look like hovering tripods),

pod prisons (four spikes around a pod) and pod carriers (big truck like

vehicles). None will attack you, but they can be dangerous if you crash into

them, so blow them up for points.

 

PERNITIA CONVENTIONAL SHIPS - Grey ships with orange markings that are fairly

weak on their own but can cause grief in numbers.

 

PERNITIA PIRATES - Odd looking ships. Look like flapping black birds, which

engage you from distance, often lurking near mountains and sniping at you.

Hard to target to you may need to whip out the crosshairs.

 

CRABS - Walking robots that guard pods and sometimes hold them in their bodies,

they will fire at you if you get too close, but are easily destroyed with a few

hits from your basic weapon.

 

KAMIKAZE - Plain green/blue pointed ships that basically ram you and can cause

instant destruction. Dodge them as they charge you and shoot them down.

 

WORMS - These are pretty nasty, they look like a chain of pink diamond shapes

that are split into segments. They rise up into the air and come at you. Its

instant death if any part touches you and they can regrow body segments. Mines

are the best way to deal with them.

 

BLOBOBS - Large yellow blobs that stick to the T-griffon and gradually drain

its energy. Very fast and will stick to you in groups. Move quickly and shoot

them before they can stick to you.

 

GREEN HEADS - These look like large Devil Heads that flap up and down and fire

missiles at you. They stay in the same place though and are not that accurate.

 

HEAD HUNTERS - This looks like a large white/pink robot head and it will follow

you around the level. It will sink into the ground and pop up somewhere else

and let loose a barrage of missiles.

 

===============================================================================

***************************** 3) GAME WALKTHRU ********************************

===============================================================================

 

Cybermorph has a fairly simple structure to it. There are five sectors to

explore and retrieve pods from. Within each sector are eight planets, which

can be tackled in any order. Once all planets within the sector has been

liberated (ie, you have enough pods from each) the next sector will open up.

You can afford to lose a few pods per world in some cases, but keep a close eye

on the Message Bar, Skylar will notify you when you have lost too many and you

have failed that world. You can do it again though, so all is not lost.

 

===============================================================================

a) SECTORS 1, 2 and 3

===============================================================================

 

These first three sectors are actually really straightforward, the pods are all

in plain view and there are no tricky enemies to combat, so I have kept the

details fairly brief for these sections. The real hard stuff comes with

Sectors 4 and 5, which are covered in more depth.

 

- Spend time in the first sector really learning to get to grips with the

T-Griffon. It can be easy to oversteer and fly into mountains etc. Learn to

gently tap the d-pad rather than hold it down to steer. You can however stand

quite a lot of damage from crashing or bumping things, don't be afraid to zoom

off at high speed if your pods are in danger. To collect a pod you only need to

fly into it and you'll automatically pick it up.

 

- The T-Griffon will hug the ground if you want to fly close to it, rising and

falling with its undulations. But it won't automatically avoid buildings, so

be careful when zipping about at speed, low to the ground.

 

- In the first sectors the only real danger is from things called Vortexers.

These are towers that generate an anti-matter field that will destroy any pods

that get near them. Some pods will be transported around the planet and if

they get to near they will be destroyed. Watch your messages from Skylar, she

will let you know if a pod is in trouble.

 

- Some pods will be located in prison blocks, these will not show up on your

radar. If you find yourself some pods short, try torching some buildings to

find them, you can't damage the pods yourself.

 

- There are other buildings apart from pod prisons to look out for. There are

force fields blocking off some areas, destroy Power Stations to knock out a

forcefield. Some pods may look like they are lying innocently about, but get

to close and spikes will pop out of the ground. Hover carefully around them to

grab the pod, or destroy the Spike Station controlling them. There are bunkers

scattered about that can be shot open to reveal useful items. Also the enemy

has radar towers to detect you, shoot down enough of them and you will freeze

some enemies into inaction.

 

- For extra points, easy points destroy trees! For power-ups it's a good idea

to target flying enemies as ground based enemies will not yield any. Before

you pick on a new super weapon, make sure you have used up the one you are

holding as the new one will replace the old one and any leftover ammo will be

wasted.

 

- There are teleporters that will allow you to reach other parts of the world.

But these are not as prevalent in the first three sectors as they are in the

final two.

 

- As you progress through the worlds, you can revisit easier, earlier ones to

collect power-ups and rack up points.

 

- Vortexers will respawn after a while, so if you are taking your time with a

level, they can become a danger again.

 

--------------------

SECTOR 1 (code 1008)

--------------------

 

CODEX: Pods 7, Rescue 6, Vortexers 0

EMETH: Pods 6, Rescue 6, Vortexers 0

ENNIS: Pods 19, Rescue 16, Vortexers 1

GRIZ MADRE: Pods 17, Rescue 15, Vortexers 0

KAPITOL: Pods 27, Rescue 27, Vortexers 0

OLOPE: Pods 12, Rescue 9, Vortexers 0

OTTO BAHN: Pods 12, Rescue 15, Vortexers 0

ZUEL: Pods 4, Rescue 3, Vortexers 1

 

All the worlds on this first sector are pretty gentle. They have lots of wide

open spaces and few buildings clustered together to crash into. Vortexers are

rare and enemies are few. It leads you gently into things like blowing up pod

prisons and learning to search canyons.

 

--------------------

SECTOR 2 (code 1328)

--------------------

 

ALLRIS: Pods 12, Rescue 9, Vortexers 1

BROSS: Pods 13, Rescue 8, Vortexers 0

FRAGOCIA: Pods 13, Rescue 8, Vortexers 0

GALIIZIA: Pods 18, Rescue 13, Vortexers 0

KARAVOSTOS: Pods 11, Rescue 10, Vortexers 0

METROPOL: Pods 11, Rescue 11, Vortexers 3

ROSAM: Pods 15, Rescue 12, Vortexers 5

ULMTRI: Pods 6, Rescue 6, Vortexers 0

 

In sector 2, the levels are still fairly basically laid out. There are more

enemies and vortexers to contend with, but for most levels the number or pods

needed is not the full amount. Only Metropol offers a slight challenge with

its multiple vortexers and requirement for all pods to be recovered, but the

lack of enemies should have you destroying the vortexers and making your escape

before they can respawn.

 

--------------------

SECTOR 3 (code 9325)

--------------------

 

GREENSTONE: Pods 10, Rescue 5, Vortexers 0

JOJO: Pods 25, Rescue 20, Vortexers 0

LADAN: Pods 3, Rescue 3, Vortexers 0

LEVOV: Pods 24, Rescue 20, Vortexers 0

MAULUK: Pods 10, Rescue 5, Vortexers 3

MONICALIA: Pods 6, Rescue 5, Vortexers 0

PICO: Pods 18, Rescue 18, Vortexers 1

SPYKRE: Pods 16, Rescue 14, Vortexers 0

 

Surprisingly, here in sector three, vortexers and enemies are less troublesome

than in sector 2. This sector is introducing you to a more complex level set

up, with teleporters to travel through in your hunt for pods. Spend time

really learning to navigate and read the landscapes as sectors 4 and 5 will

really test your flying, fighting and searching skills to the limit!

 

===============================================================================

b) SECTOR 4 (code 9226)

===============================================================================

 

Ok hopefully you used the first three sectors to get the hang of the T-Griffon,

now stuff is about to get challenging!

-------------------------------------------------------------------------------

Planet: ARTIZIC

Total Pods: 15

Minimum Rescued: 15

Vortexers: 1

Briefing: "Several valuable chemical pods are guarded in a tidal crater below.

Retrieve these quickly. Watch out for ground forces. Turrets shoot

homing missiles".

 

From the start, go right into a canyon with yellow pillars in it. Use the blue

teleporter and grab all the pods. Head for the water and take the blue

teleporter, then take the red teleporter. Watch out for the clump of buildings

and go left to get to the exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: GIRDELL

Total Pods: 12

Minimum Rescued: 10

Vortexers: 0

Briefing: "Lost in the strip mined world of Girdell are several deposits

we need urgently. Keep your bearings and watch for the Pernitan

Pirates".

 

Go right and collect the first pod then go right again and over two ridges.

Turn right at the brown building and go over another low ridge. Collect the

pod at the end of the canyon. Turn around and go left back over the ridge, and

over another. Go through the red teleporter, then through the blue one.

Collect the two pods in the prisons and the one in the open, then go back

through the blue teleporter. Go through the green teleporter and collect the

three pods in the area. Go back through the green teleporter and through the

yellow one. Collect the three pods and go back to the red teleporter. Travel

through it and go right. Go back to the brown building and go right, travel

down the canon and collect the final pod. Turn right to get to the exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: GRAND PITON

Total Pods: 12

Minimum Rescued: 10

Vortexers: 0

Briefing: "A swarm of Pernitia Crabs have taken over the twisting canyons

of this planet and protect supply pods. Explore every twist and

turn. Good luck."

 

Fly across the low area and collect the three pods, then head for the lake and

collect the next four pods. Take a narrow pathway into a canyon collecting

another pod on the way. Turn right in the canyon to get another pod, then right

again for another. keep going and take out the power station building when you

reach it. Then go left and follow the right passageway back to the big canyon,

collecting another pod as you do so. Cross the canyon and take the passage

opposite and follow the winding path to get the final pod. At the end lies the

exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: GRUNGE

Total Pods: 17

Minimum Rescued: 14

Vortexers: 7

Briefing: "Urgent, several critical tech pods are being destroyed by waste

disposal pod carriers. Shoot the vortex towers. Save as many pods

as you can."

 

There are vortexers on this level so they are a priority. Find them on the

scanner by flying towards the white arrows. Shoot the vortexers and keep

grabbing pods when you see them. They are bunched up in a small area with the

vortexers, so this is more a test of accuracy than a big hunt. Pods will keep

appearing near the two end vortexers so keep an eye out for them.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: LEKSEY

Total Pods: 17

Minimum Rescued: 14

Vortexers: 2

Briefing: "Pernitia forces have sealed off a strategic valley using two force

Fields. Worse still, they have 17 Pods. Recover them fast."

 

Fly along the river and keep an eye out for a power ring, just beyond it is an

gap in the mountain on the right. Fly through it and collect the pod then blow

up the bunker. Go through the teleporter and follow the mountain wall until

you come to an area with lots of pods. Collect them all and then exit near the

red teleporter.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: OLYOTRIS

Total Pods: 8

Minimum Rescued: 8

Vortexers: 0

Briefing: "Pernitia Pod Restrainers must be blown up to free the pods inside.

They are heavily defended by fleets of pirates and kamikazes."

 

Turn left to find the first pod then keep going along the canyon wall until you

reach two pod prisons. Destroy all the enemies and collect the pods then use

your scanner to find the rest of the pods in the open area. Then carry along

the canyon wall until you find a red teleporter and a power ring. Go through

the red teleporter and keep flying along the canyon wall until you find more

pod prisons. Bomb them open and then find the exit past thee gun turrets near

the lake.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: SQUIB

Total Pods: 13

Minimum Rescued: 10

Vortexers: 1

Briefing: "Retrieve the medical pods from Beacon Cove quickly before the

Snatchers take them to their fortified camp."

 

The pods you come to first of all are booby trapped. So circle high over them

to set off the spike traps then wait for the pod carriers to collect them.

Shoot the pod carrier to then collect the pod safely. While you wait for the

carriers, shoot out the vortexer nearby. When there are no more pod carriers,

carefully descend into the spikes to collect the remaining pods one at a time.

The exit is near to where the vortexer was.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: ZAHAV

Total Pods: 10

Minimum Rescued: 10

Vortexers: 4

Briefing: "The Pernitia occupy three extinct volcano craters that you can

reach by teleporter Check each one for pods."

 

A fairly open area, but you must watch out for vortexers. Fly around

collecting pods until you can't find anymore then head for the area with four

yellow pillars. There is a red teleport here, which will take you into a

crater. Shoot the pod prison, then take the green teleporter. Go through the

blue teleport once any loose pods have been collected. Go back into the main

area and fly around the base of the mountains looking for pod prisons. Once is

halfway up the side of a mountain. Once you have them all, use the red, then

green teleporters to get to the exit in one of the craters.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: ENDBOSS WORLD

 

This is just you against the worms! So stock up with Mines before you take this

world on. Stay up high while you use the scanner to locate the Boss Worm. It

will charge you, so you should drop mines while flying up to its red head,

which you should destroy. while it reforms its head, keep following it and

ready your mines for its next charge. Keep destroying the head until all the

segments are gone. You also need to destroy two normal worms before the Exit

appears.

 

===============================================================================

c) SECTOR 5 (code 344)

===============================================================================

Now for the last sector, plenty more tricky flying, but if you have made it

this far, it should be a breeze now =P

 

-------------------------------------------------------------------------------

Planet: AQUATON

Total Pods: 11

Minimum Rescued: 9

Vortexers: 4

Briefing: "Valuable artefacts are being destroyed at 4 powerful Vortex towers

Do not waste any time in recovering them.

 

More pods here are surrounded by spikes, so wait for the carriers to fetch them

up. Then destroy the carriers and collect the pods. Two vortexers are on

islands, so destroy them. Collect all the pods in open, then go to the pod

prisons which are underneath the floating city. When the exit appears, you can

leave now, or fly past it to the two bunkers. Shoot them both to reveal an

extra life. Then go back and exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: ARANNIB

Total Pods: 15

Minimum Rescued: 15

Vortexers: 1

Briefing:

 

Straightaway turn around and fly though the red teleporter. Turn and follwo

the canyon leftwards, it will reach a dead end with a blue teleporter. Go

through it and turn around and fly until you reach a power station. Blow it up

and fly back through the blue teleporter. Follow the canyon around and collect

the pods near the vortexer as your priority, then collect the rest in the

canyon. Go through the blue teleporter and you will find the exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: BOOSHKA

Total Pods: 1

Minimum Rescued: 1

Vortexers: 0

Briefing: "The Pernitia have captured and hidden a fleet commander for

interrogation. Search the countless bunkers to find him."

 

 

Only one pod to find, so more of a search mission this time. Methodically

destroy all bunkers you see. When you see a teleporter, go though it and keep

going until you get to a narrow canyon with one bunker visible. Fly past and

destroy the next bunker then go through the yellow teleporter. Collect the pod

from the pod prison and destroy the power station. Go back to the yellow

teleporter and go left past the green teleporter and to the exit.

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: EELAAZ

Total Pods: 11

Minimum Rescued: 11

Vortexers: 1

Briefing: "Pernitia forces are mining the ocean bed of this tropical world

for rare mineral deposits. They are stored in pods and fiercely

guarded.

 

Go straight ahead and blow up the pod carrier. Keep going to the water and urn

left, following the coastline around, collecting four pods on the way. the

other seven pods are imprisoned, with each one to be found in a small area

marked with a pillar. Shoot the prisons and collect the pods. There is one

row of three islands and one row of four. Once that's done, the exit is by the

long thing area of land.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: GANTLET

Total Pods: 14

Minimum Rescued: 7

Vortexers: 1

Briefing: "Hundreds of cocooned POWs are at the mercy of a Pernitia Vortex

tower. The only saviour lies at the end of a large valley. Use

Nitros when you can.

 

The best way to do this level is to collect detonator weapons from one of the

other worlds (The lower right planet in the Unknown Sector carries lots of

weapons, so go and stock up. Kapitol in Sector 1 also has them). Thus tolled

up, enter Gantlet and fly away from the brown pillars. Go high and fast until

you reach the forcefield. Use a detonator on it to blow it open then carry on

through and collect all the pods.

 

Or, you can fly towards the poles sticking up out of the ground until you reach

a bunker. Blow it up and enter the newly revealed red teleporter. Fly down the

canyon and though another teleporter. Follow the twisty route until you find a

detonator. There is also a blocked path. You can collect the detonator and use

it to either clear the blocked path which allow you round the back way to get

the pods, or return to the front area and blow up the force field with it.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: HELLFIRE

Total Pods: 20

Minimum Rescued: 16

Vortexers: 1

Briefing: "Once thought to be hell itself this charred land has 20 pods we

need to recover. They are protected by fearsome Pernitia Head

Hunters. Be careful."

 

Tool up with plenty of mines and follow the radar arrows to get all the pods

out in the open. Then destroy the pod prisons in the middle of the spikes,

also destroy the Joker Heads so you can carefully collect the pods, then head

for the nearby exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: JENWELCH

Total Pods: 7

Minimum Rescued: 6

Vortexers: 1

Briefing: "Many weaponry pods are about to be lost to a vortex tower. Visit

this world and save as many as you can."

 

Go left right away and though the blue teleporter. then though the yellow

teleporter and the next blue one. Blow up the power station, then return

through the three teleporters and fly towards the pods. Collect them all. You

can exit or go and collect the bonus rings which is out past the Vortexer.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: THETAZON

Total Pods: 18

Minimum Rescued: 18

Vortexers: 1

Briefing: "Technology pods are hidden along the length of snake gorge. The

entrance is by an industrial complex. Good flying skills are

essential to success."

 

Fly along the road leading away form the canyon mouth. Destroy the power

station. Blow up the cargo carriers if you need any powerups and then go back

to the canyon. Fly through the canyon dodging and destroying the enemies as

you go. Avoid the buildings and collect the pods as you zip through. This is

a real test of your control of the T-Griffon! Go right to the canyons end,

colect the final pods, then turn around and fly back out, until you spot the

exit.

 

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Planet: ENDBOSS WORLD

 

Load up with mines, then get ready for some fancy flying. Collect all the pods

first near the vortexers first, then use your mines to get rid of the head

hunters and the giant worm. Now to take out the twin guns, try and manoeuvre so

close that it can't hit you with its guns and keep firing at the guns until the

are blown off. Then keep a barrage of fire up into the body of the gun as it

tries to charge you. It should fall quickly. Once all the enemies are dead

and pods collected and exit will appear. Go through and victory is yours!

 

===============================================================================

********************************* 4) CHEATS ***********************************

===============================================================================

 

BONUS WORLD RINGS: These are located on Olope, Metropol, Pico, Olyotris and

Jenweich

 

SECTOR CODES: Sector 1 = 1008, Sector 2 = 1328, Sector 3 = 9325, Sector 4 =

9226, Sector 5 = 3444. these must be entered at the "Select Destination" Screen

Just type them in using the controller keypad and they will automatically

appear on screen.

 

UNKNOWN SECTOR: Enter code 6009 to be presented with four planets. Pick the

lower right one to collect loads of power-ups. The other three have no

power-ups, just lots of enemies for max point scoring and practice.

 

UNLIMITED AMMO: At the title screen press Option then press and hold 1,3,5,7,8

and 9. An odd sound will occur to signal correct input. Now all weapons,

including Super ones will have unlimited ammo.

 

-------------------------------------------------------------------------------

*******************************************************************************

-------------------------------------------------------------------------------

Feel free to email me about any aspect of this guide, any contributions you

would like to make will be fully credited if used and are more than welcome.

Please inform me of any errors, typos etc so I can rectify them immediately

My email is falsehead@aol.com

 

(Blatant plug: check out my games website at www.kungfuhamster.cjb.net for

loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)

 

Please also check out another great site for next generation gaming news and

reviews htpp://www.thunderbolt.be

 

Big Thanks to CjayC, the cool bloke who runs GameFAQs. You've given me the

opportunity to reach more people with my stuff than I ever could have alone!

 

Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat

Uhler for being such a laugh, and giving me the push to actually start

contributing my own work back in the good old days of the DC board.

 

Thanks also to my homies in the Review and FAQ boards for continuing support

and being all round awesome dudes (and gals)! asherdeus, bloomer, sashanan,

Andrew Schultz, MaxH, Vegita, Marc Golding, Jesse Eubanks, Adrenaline and

Banandgril Love yah all guys/girls

 

=======================================================================

***************************** THE END *********************************

=======================================================================

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Zerosquare,

 

I have looked the links that you have posted, but I didn't understand the connector.

The cable and the RCA plugs (to connect on the TV) are very simple to make. But the jaguar conector is complicated...

Well, is the "SULLINS ELECTRONICS CORP EBC12DCWN" a conector, ok?

 

In Brazil I'll never get the SULLIN conector... So you said me to use a 5,25 inch floppy conector. But the floppy conector is bigger than jaguar A/V port. Can I cut the 5,25 floppy conector for conect in the jaguar?

 

I'm fear to make a wrong cable and "burn" my jaguar's A/V connector out, and "burn" my TV's connector.

 

Do someone have a complete tutorial to make a jaguar A/V cable?

 

And, do someone use a Super video cable? Do it has a difference to the A/V composite cable?

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P.S.S - Brazil is very smart for not using petroleum oil to fuel all their cars, I understand Brazil uses corn to make clean burning methanol fuel for all Brazil's cars. No carbon monoxide is produced. The amount of carbon dioxide (Co2) produced by burning this methanol from the corn is less than is required to actually grow the corn itself! So Brazilians are cleaning their air by using methanol gas from corn.

 

 

It's pretty cool, they still have the "original" Volkswagen Bus that we used to get from the 70s. Except now it's water cooled and comes with air conditioning. But it uses all ethanol.

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In Brazil I'll never get the SULLIN conector... So you said me to use a 5,25 inch floppy conector. But the floppy conector is bigger than jaguar A/V port. Can I cut the 5,25 floppy conector for conect in the jaguar?
Yes, you have to do this to make it fit the Jaguar (use a saw). Cut the connector to get 24 pins (12 on the top and 12 on the top). It should look like this :

post-8748-1195510603_thumb.jpg

The white thing on the right is a piece of cardboard I added to make sure the connector doesn't move when it's plugged in.

 

I'm fear to make a wrong cable and "burn" my jaguar's A/V connector out, and "burn" my TV's connector.
Don't worry, there is no danger if you are careful. After soldering the cable, you can use a multimeter to check that you have not made a mistake.

 

Do someone have a complete tutorial to make a jaguar A/V cable?
There are instructions on how to make the cables in the Jaguar FAQ : http://www.atariage.com/Jaguar/faq/index.html ("Q. I want something better than RF output from my Jaguar. What do I do?")

 

And, do someone use a Super video cable? Do it has a difference to the A/V composite cable?
Yes, I use one (that I made myself) to connect my Jag to a TV card in my PC :)

It gives a better picture than the composite cable.

But if your TV has a SCART connector, a RGB cable is even better.

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Dear Zerosquare

 

Thank you for the informations.

Now I understand what have to do. It's not complicated.

I thought in a cable with composite and S-Video. The idea is uses a 5 shielded cables of the jaguar connector to the plugs:

 

Plugs 1B, 2B to the right audio RCA plug

Plugs 1A, 2A to the left audio RCA plug

Plugs 7B, 8B to the s-video luma

Plugs 8A, 4A to the s-video chroma

and plugs 11B, 10B to the composite video RCA Plug

 

About the SCART, I can't use it. The Brazil doesn't uses SCART standard. Here, the equipments use a composite video (is the common) and the recent equipments use a S-video or component video.

 

 

 

82-T/A

The Volkswagen bus is still released. But it's diffent from the original. Until 2006 the VW Bus used a classic VW Boxer 1700 engine from the beetle, but the engine was modificated, it used a electronic injection of fuel since 2001 (before this, it used a carburettor...).

Since 2006, the VW Bus uses a 1.4 four cilinder water cooled engine from the VW Fox.

About the ethanol it's not correct. All the new cars in Brazil (since 2002 or 2003) can uses gasoline or ethanol (flex fuel engines), including the VW Bus (since 2006). So the most of the people uses gasoline because it's less expensive than ethanol, hehehehehehe

 

And VW bus never had air conditioning.

Edited by conrado
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