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BassGuitari

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BassGuitari last won the day on March 15 2021

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About BassGuitari

  • Birthday 01/31/1985

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    Remember how bright the future used to look?
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    Fiorina 161
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    Music, vintage instruments, history, World War I, vintage video games and computers, football, the Green Bay Packers.
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    DINA - Defender, Montezuma's Revenge, Frogger II, Meteoric Shower, Frenzy, Choplifter, River Raid, Time Pilot, Zaxxon, Strike It, Wing War

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  1. 1. Atari game image displays immediately 2. Intellivision controllers work from the console
  2. Some that come to mind: Super Mario Bros. 3 (NES) Batman (NES) Journey To Silius (NES) Castlevania II (NES) Teenage Mutant Ninja Turtles (NES) Alien 3 (Genesis) Sonic 2 (Genesis) Streets of Rage (Genesis) Streets of Rage 2 (Genesis) Alien 3 (SNES) F-Zero (SNES) TMNT: Turtles In Time (SNES) Space Megaforce (SNES) Super Street Fighter II Turbo (Arcade) Tempest 2000 (Jaguar) Defender 2000 (Jaguar) I-War (Jaguar) Doom (PC) Doom II (PC) Jazz Jackrabbit (PC)
  3. Doing some digging around on this, I found this post from our very own @slydc from 2010 that you may find helpful: As for the Odyssey 5000, here's what i know: It had x2 dedicated chips inside, one made by National Semiconductors called the MM57106 and another one by Signetics called the CR861 (aka MUGS-1). The MM57106 has 7 games in color which with variations, gave a total of 23 games. This chip has never been released here in the U.S. but was released in Japan and in Europe (called the MM57186). Philips used the MM57186 in their Odyssey 2100 (color display) and Videojeu N30 (black & white display). As for the CR861, it only had two games (x1 helicopter game and x1 tank game), which the tank game is featured in your picture you scanned from a unknown magazine (would appreciate to know which magazine you've find the picture ). So the Odyssey 5000 had 9 games but with variations totaled 25 games all in color. Also, Ralph H. Baer worked on the Odyssey 5000 between the 8 & 9th of September 1977. He was later informed (September 19th 1977) that Magnavox management finally decided to proceed with the Intel 8048 processor (the CPU of the Odyssey 2) and scrap the Odyssey 5000. For the helicopter game, you can see a screenshot in the book "Video Games" by Len Buckwalter (page 84 - Fig. 8-3 "Battling Helicopters"). It is still unknown if the Signetics CR861 still exists somewhere but they did manufactured a bunch of them. Oh and if you didn't know this, Signetics was brought by Philips in 1975 and Magnavox was owned by Philips. So here you have it, that's all the information i have regarding the Magnavox Odyssey 5000. P.S. What i would give to see the CR861 in action!! Sigh... --- Sly DC --- So the really juicy part of the Odyssey 5000--the Battlefield and Helicopter games--would have been the MUGS-1/CR861 chip, which unfortunately doesn't appear to have been used in any console that ever made it to market. Or in anything other than Odyssey 5000 at all, for that matter. Judging from the mockup screens, I'd surmise that the gameplay of the two games would have been essentially the same, with destructible barrier blocks (borrowed from the MM57106/86's Knockout game?), object shapes, background color, and possibly axes of movement (Y only vs. X+Y?) being the only differences. I also suspect that the tanks and helicopters would have simply been re-shaped paddle sprites and would respond to the analog joysticks accordingly, which would make for some unexpectedly nimble tanks! ๐Ÿ˜† What else is interesting, though, is that, based on screen mockups from the Odyssey 5000 brochure posted above, Odyssey 2100 and 5000 would have had some completely different ball-and-paddle games despite sharing the MM57106/86. Which suggests that the Odyssey 5000 screen mockups are either poor/underinformed representations of the MM57106/86 game series, or that the Odyssey 5000 would have actually used something else... ๐Ÿคจ
  4. Ex-air-ee-on and Jal-eh-coh. Filtered through my natural tendency to mumble or drawl, my Exerion comes out more like "Egg-zare-ee-an." ๐Ÿ™ƒ
  5. Intellivision - Astrosmash Centipede Demon Attack Commando Chip Shot: Super Pro Golf Atari - Defender Space Invaders Star Ship Night Driver Breakout Coleco - HERO Pitfall II Defender Galaxian River Raid The list is subject to fluctuation, of course, but at the moment these, game come to mind. ๐Ÿ™‚
  6. 7800 - Blue Max (port from XEGS) 7800 - NARC (port from Arcade/NES) 7800 - Smash TV (port from Arcade/NES) 7800 - AtariBlast (port from 800/5200) 7800 - A.P.B. (port from Arcade/Lynx) 7800 - original titles 2600 - Qwak! (port from Arcade...with optional light gun support ๐Ÿ˜œ) 2600 - BMX Airmaster red label re-issue 2600 - Xenophobe Enhanced...with true split-screen 2-player co-op 2600 - Reissues of 2-player games--Combat, Outlaw, Space War, Air-Sea Battle, etc.--with AI/CPU opponents added (and in the case of Space War, maybe the color of space could be changed from green to black? ๐Ÿ˜œ) 2600 - [Re?]issues of unreleased games (Wizard, Polo, etc.) 2600 - original titles
  7. I enjoy it, and the similar Intellivision version. I'm not a hardcore enough fan of the arcade original to be bothered by its non-isometric view. Like a lot of 2600 arcade translations, it's really less of a "port" and more of a loosely interpreted homage to the original, but I find it's a decent game in its own right. ๐Ÿ™‚ Speaking of the Coleco, though: the ADAM version is where it's at. ๐Ÿ˜
  8. For more strategy-oriented games, I like Flag Capture, Codebreaker, Surround, and Stellar Track. I also like Golf, Miniature Golf, Hunt & Score, Human Cannonball, and Bowling as more relaxed games, as well. And actually, Space War rarely gets much love, but there are "space shuttle" variations buried at the back of the cartridge that might scratch the "slower-paced/strategy" itch for some. I wouldn't have thought of E.T., but I like that mention. Game 3 is a pretty chill and relaxing game variation (provided you know how to get out of the pits!).
  9. Looks like someone just had a posterboard made of the Missile Command cartridge label; everything about this screams "home-made." One-of-a-kind, almost certainly, but whoever told you it was a prototype of anything was either mistaken or making things up. ๐Ÿ™‚
  10. Functionally equivalent, yes. The difference with the 2600 adapters for Atari 5200, Coleco, and Intellivision is, as you said, that they are standalone 2600 systems that use their host consoles as RF and power pass-throughs, cutting off compatibility with native software and effectively transforming them into elaborate 2600 systems. Unlike the 2600 hardware built into the 7800, they don't augment their host systems' functionality; they replace it completely. (Tangentially, the Intellivision System Changer is an interesting case because, besides power and RF, it also interacts with the Intellivision II's controllers. The System Changer has its own controller jacks, but you can also use the Intellivision II controllers from the console instead, which is pretty funky.)
  11. But unlike the CX55 you brought up, the 7800 can play non-2600 games. Which makes it definitionally not a 2600.
  12. The CX55 can't play 5200 games. ๐Ÿ˜œ
  13. I have an IBM 5150 and Compaq Portable in pieces on my workbench. ๐Ÿ˜› And also a Gateway 2000 386/33c in a nonfunctional state (likely related to a corroded CMOS battery on an otherwise squeaky clean board, I suspect). For systems that actually work, I also have a Panasonic Sr. Partner, and an AST Advantage 486 (I forget the exact model) that's kitted out with RAM but needs proper video and sound cards. That one boots to Win95, though, so I don't know if it counts. (In a similar vein, I still have my old Compaq Armada laptop.)
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