Astroblast
ASTROBLAST
INSTRUCTIONS
(1 Player vs. Computer)
Hit as many falling, fast-moving targets as you can. Move your laser base to avoid
being hit yourself. Keep shooting as long as your bases last, and try for a great Peak
Score!
For You Atari* Video Game System
C Mattel, Inc. 1982 Mattel Canada, Inc., Toronto, Ontario, Canada. M8Z 5R5
*ATARI is a trademark of ATARI INC.
THE GAME
You start with 10 laser defense bases. Several things fall from the sky: rocks,
spinning white bombs, "smart" guided missiles and - when your score goes over
20,000 - UFO bombs. If your active laser is hit OR a spinner lands, you lose that base.
You get another base whenever your peak score goes up 1,000 points. As the score goes
higher more targets appear - falling faster.
CONTROLLERS
Use joysticks or one paddle controller. The paddle moves the base faster, and we
recommend it for a better game. Plug paddles or joystick into LEFT CONTROLLER jack.
Joystick Paddle
--------- [] -------
|o | [] [] [] [| _ |
| | [][][] /____/ \____\
|<- O>| <-- [][] [][]> \ | O | /
| | [][][] | |
| | [][][][][] | |
--------- [] [] [] [] \_____/
Move Left Move Left
Move Right Move Right
Press red button to shoot ... hold in for repeat firing.
DIFFICULTY SWITCHES
RIGHT SWITCH: Set at "B" to play game at regular skill level. Set at
"A" to play at accelerated speed (same pace and targets as if score were over
50,000).
LEFT SWITCH: Set at "B" for manual firing mode. Set at "A"
for automatic firing. NOTE: Switches can be changed during the game.
ACTION!
TO START THE GAME, DEPRESS RESET SWITCH, THEN PRESS CONTROLLER BUTTON.
Move your active laser base to get directly under a target, then fire your laser. Avoid
being hit by any falling object.
The number at lower right shows how many laser bases you have. You get a new base
whenever your peak score increases 1,000 points.
NOTE: If your score goes down, then rises, you don't get an extra base when you
pass your old peak level. You must advance another 1,000 points to win a bonus base.
WHEN ALL BASES ARE LOST, THE GAME ENDS AND YOUR PEAK SCORE APPEARS.
TARGETS
OO OO
OOOOOO OO Rocks ... A small rock gives you twice as many points
OOOOOOOO as a big one. And small rocks that land
OOO OOOOOO unhit cost you twice as many points. When
OOOO OOOOOO big rocks are hit they usually split in two.
OOOOOOOOOOOO
OOOOOOOOOOOOOO
OOOOOOOOOO OO
OOOOOO OOOOOO OOOOOOOO
OOOO OOOO OOOO OOOO
OOOOOOOO OOOOOOOOOOOOOOOO
OOOOOO OOOO
OO OO OOOO
OOOO
OO
OO
OOOOOOOO Spinners ... If a spinner lands, it costs you one laser
OO OO base. Spinners make audible alarm signals.
OOOOOOOO
OO
OO
OO
OO
OOOOOO Pulsars ... These guided missiles try to home in on your
OOOOOOOOOO base, and change course as they fall. You don't
OOOOOOOOOO lose points if pulsars land, but if you can hit
OOOOOO one, it has the value of 8 big rocks. Pulsars
OO make a beeping sound as they attack.
OO
OOOOOO
OOOO OOOO
OOOO OOOO UFO's ... When your score is over 20,000, UFOs occasionally
OOOOOO fly past, dropping bombs on your active base
OOOOOO location. You get no points for hitting the
OOOOOOOOOO bombs, but each UFO hit is worth 10 large rocks.
OOOOOOOOOOOOOO UFOs make a distinctive sound as they fly across.
OO OO OO OO
OOOOOOOOOOOOOO
IF YOU ARE HIT, WAIT FOR EXPLOSION TO STOP THEN PRESS BUTTON TO CONTINUE.
SCORING
The number at the lower center of the screen is your current score. It changes when you
hit a target, when rocks land, and when you lose a base. Score increases when you hit ...
Score Big Small Spinner Pulsar UFO
Range Rock Rock
0- 1,000 10 20 40 80 *
1,000- 5,000 20 40 80 160 *
5,000-20,000 30 60 120 240 *
20,000-50,000 40 80 160 320 400
over 50,000 50 100 200 400 500
Screen background color changes when score goes from one range to another.
Score decreases when ...
Your Base Is Hit
Score Big Rock Small Rock Spinner By Rock, Pulsar
Range Lands Lands Lands Or UFO Bomb
0- 1,000 5 10 100 100
1,000- 5,000 10 20 200 200
5,000-20,000 15 30 300 300
20,000-50,000 20 40 400 400
over 50,000 25 50 500 500
SCORE IS NEVER LESS THAN ZERO.
WINNING TIPS
- Whenever you have a choice between big and small rocks, shoot at the small ones.
- Don't shoot rocks very close to you - the explosion can blow up your base.
- Remember: if any spinners land, you lose a base. Shoot at them as soon as they appear.
- Don't try to run away from pulsars and UFOs.. Get directly underneath them fast - then
shoot!
MATTEL ELECTRONICS
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-------------------Atari 2600 Instructions Archive-------------------
This document obtained from the History of Home Video Games Homepage,
�1997-1998 by Greg Chance
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