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Elevators Amiss Label Contest

Nathan Strum's Winning Entry

June 5th, 2007 - Winner Selected!

It was a tough call, but after poring over the entries submitted for the Elevators Amiss Label Contest, author Bob Montgomery. has selected an entry from nathan Strum as the winning label. Nathan's first submission, pictured to the left, will be the artwork that graces the Elevators Amiss label as well as the manual. For winning the contest, Nathan will receive a $50 gift certificate in the AtariAge Store, as well as a copy ofElevators Amiss featuring his winning design. Elevators Amiss can be purchased in the AtariAge Store featuring Nathan's winning design!

Congratulations to Nathan Strum and to all the participants who took the time to enter the contest and show off their talents!

Atari 2600 homebrew author Bob Montgomery, whose previous 2600 creations include Go Fish! and Reindeer Rescue has been hard at work on a new 2600 homebrew game--Elevators Amiss! In Elevators Amiss you are a maid working in a hotel gone crazy! Normally the night shift is pretty uneventful, but tonight the hotel's elevators have taken on a life of their own! You need to get to the top of the hotel, but the elevators are simply not an option. To get to the top floor you will need to race along each floor of the building to the stairs while avoiding the out-of-control elevators! And when you do reach the top, you're work isn't done as you need to tackle the next hotel, also suffering the same problem!

Elevators Amiss
Elevators Amiss

AtariAge and Bob Montgomery are sponsoring a contest to create original artwork for Elevators Amiss. This label artwork will appear on all copies of Elevators Amiss, which will be released at the 2007 Midwest Gaming Classic and then made available through the AtariAge Store. This artwork will also be featured on the cover of the manual created for Elevators Amiss. If you want to learn more about the progress of Elevator Amiss from the point when Bob Montgomery first started a discussion thread about the game back in November, please visit our Homebrew Discussion Forum.

If you'd like to try the game out before beginning on your label masterpiece, you may download the latest publicly available version here. To get you started, here are soem basic instructions:

  • Press the RESET switch or the joystick button to start a new game.
  • SELECT switches between difficulty levels
  • The B&W/COLOR switch will turn the music on and off.
  • Use the joystick to move your maid left or right. She will automatically climb the stairs when you reach them.
  • Use the joystick trigger for a burst of speed.
  • Your goal is to reach the top floor of the building. Once you succeed, you'll be whisked away to the next building where you'll find the difficulty has increased!
Elevators Amiss
Elevators Amiss

The winner of the contest will receive a copy of Elevators Amiss in cartridge form, featuring their winning label design. The winner will also receive a $50 gift certificate in the AtariAge Store. The contest will run until 11:59pm (CST), Wednesday, May 30th, 2007 and all submissions must be received by this time! After the contest has ended, Bob Montgomery will select one of the entries as the label to be used for Elevators Amiss.

How to Enter

Both a main label and an end label must be included with your submission. For your label to be considered, please understand these guidelines and conditions. Any questions may be directed to [email protected]:

Main Label - There are no restrictions for the artwork or layout for the main label, so you are free to create anything your imagination (and artistic skills) can conjure up. Please keep in mind that this artwork will also appear in the manual created for Elevators Amiss.
End Label Text - The end label must contain the game's title, Elevators Amiss.
Main Label Text - The following text should appear on the main label:
  • Elevators Amiss
  • Copyright © 2007
  • Bob Montgomery
  • 1 Player
  • Use Joystick Controller

Clearly Legible Text - All text on the label must be clearly legible at the size the label will be printed (see below for actual dimensions). Please keep this important consideration in mind while you are designing your label.
Multiple Submissions - While we will gladly accept multiple submissions, we ask that each label be unique from your any previous submissions in some significant fashion. We reserve the right to reject labels that differ only in color or some other minor attribute from previous entries. We will gladly replace previous submissions with new entries if you so request.
Use of Copyrighted Images - If you use any copyrighted images, you must seek permission from the copyright holder before using that image as part of your label. Likewise, any labels that use artwork from a previously submitted label will be rejected.
Permission to Reprint - By submitting an entry (or entries) to this contest, you agree to allow AtariAge and/or Bob Montgomery to reproduce your submission(s) without your having to grant permission or receiving compensation for the right to do so.

Labels should be saved in a non-lossy image format such as PNG, TIFF, PCX, or BMP. If you need to save your image using JPEG for some reason, please use a minimal amount of compression. In order for the label to look good when printed, it should be saved at 200dpi or better. If you are concerned about large file sizes you can drop us a line before mailing the file, but generally anything under 10MB will not be a problem.

Please take care to make sure your label is proportioned correctly. You may download these graphics to assist in this effort:

Please do not send your labels already attached to these templates, they are provided only to help you properly frame your label. We will shrink and crop your label to the correct size and place it on the templates for inclusion on this page where others may view them. The original, high-resolution submissions will be sent to Bob Montgomery when the contest is complete.

Actual label sizes when printed are 2 3/4" x 3 3/8" for the main label and 2 3/4" x 9/16" for the end label. If you have artwork that goes to the edge of the label, you will also need a 1/4" bleed around the edges. This bleed isn't necessary for the contest, but if your label design is chosen as the winner it will be necessary in order to print the label.

Label submissions and questions about the contest must be sent to [email protected]. We will post submissions publicly on this page as we receive them. The contest may also be discussed in our Contests Forum. For some inspiration, you can view some of the many labels submitted in previous 2600 label contests:

  • Medieval Mayhem Label Contest
  • Rainbow Invaders Label Contest
  • Strat-O-Gems Deluxe Label Contest
  • Backfire Label Contest
  • Go Fish! Label Contest
  • Climber 5 Label Contest Page
  • Man Goes Down Label Contest
  • Qb Label Contest Page
  • Ultra SCSIcide Label Contest
  • Gunfight Label Contest Page
  • Krokodile Cartridge Label Contest
  • Mental Kombat Label Contest Page

    Remember, the contest ends at 11:59pm (CST), Wednesday, May 30th, 2007!


    Click on any image for a larger version. Click on Submitter or Date Submitted to sort by either. Click again to reverse sort.

    LabelSubmitter EntryDate Submitted
    David Vazquez15/30/2007
    Galaxy Warrior15/20/2007
    Galaxy Warrior25/20/2007
    Galaxy Warrior35/20/2007
    Galaxy Warrior45/20/2007
    Galaxy Warrior55/20/2007
    Ivan Machado15/25/2007
    Ivan Machado25/27/2007
    James Dale15/26/2007
    Jim Owens15/20/2007
    Jim Owens25/29/2007
    Joel Peguero15/29/2007
    Joel Peguero25/29/2007
    Joel Peguero35/29/2007
    Korey Traynor15/28/2007
    Korey Traynor25/28/2007
    Korey Traynor35/28/2007
    Nathan Strum15/30/2007
    Nathan Strum25/3/2007
    Nathan Strum35/3/2007
    Patricio Cuello15/30/2007
    Philip Hanan15/22/2007
    Robert Gomez15/29/2007
    Uwe Heinrich15/22/2007
    Uwe Heinrich25/22/2007
    Uwe Heinrich35/23/2007
    Uwe Heinrich45/29/2007
    Uwe Heinrich55/29/2007