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Awesome Golf - Atari - Atari Lynx     HTML Manual   

AWESOME GOLF

The defending champion is about to tee off, starting the Lynx Open 
Awesome Golf Tournament.  Eighteen holes of golf at its finest. 
Our furry friend Chipper will be your announcer.


GETTING STARTED

Insert the Awesome Golf game card into the Lynx.  If more than one 
person will play, each must insert a card. Then Comlynx the machines 
together and turn them on.  The title screen appears, showing 
the number of players.  One player will be designated the leader. 
The leader must choose the course and make other decisions about 
the game.  Chipper's voice may be turned off by pressing OPTION 2. 

Press A or B to display the Course Selection screen. To choose a 
course in the U.S., U.K. or Japan, move the hand over the flag 
associated with that course and press A.  A map of the course 
appears, showing the clubhouse, the driving range, and the layout 
of each hole. Move around the course with the joypad.  Before 
beginning the game, you must go to the clubhouse and select certain 
game options. Press A.


OPTIONS

This screen lets you change the following options.  To make a selection,
move the hand over the box and press A. 

Name--Press the joypad up or down to select the first letter of your
name and press A.  Repeat until your name is correct, then select the
"check" mark and press A.  If you make a mistake, press B.

Handicap--Press the joypad up or down to change the handicap. When you
have selected the proper handicap, press A.  See scoring for more details. 

Player Type--Choose the player's sex, color, and clothing.  The 
display will change as you scroll through choices. 

Game Type--Choose Medal, Practice or Driving. 

Holes--Choose either 9 or 18 holes. 

Wind--Select None, Breeze or Strong. 

When you are satisfied, select A to begin the game.  If you are playing 
against someone else, you will see their options also. 
The course map appears again.  If you selected a practice game, you 
may select any hole to practice on.  If you selected a driving 
game, the driving range (D) is selected for you.  If you selected 
a medal game, the first hole is selected.  Press A to continue. 

A sign appears showing the name of the hole, its length, and the 
par. After reading the sign, press A. 


CLUBS AND DISTANCE

Now you can select your club.  Each club is different.  The woods 
are ideal for the fairway, with the 1-wood (driver) being the 
best for long tee shots.  The irons are used for hitting the ball 
from the rough or for short shots.  Since irons have a higher 
trajectory, they are especially good for hitting over bushes or 
other hazards.  With the pitching wedge (PW), the ball will often 
stop dead when it hits the ground.  The sand wedge (SW), gives 
the ball the highest loft and is designed for hitting out of deep 
bunkers. 

The following list shows the distance rating for each club under 
ideal conditions: 

Club	Yards	Uses
1W	260	Tee
3W	235	Fairway
4W	225	Fairway
1I	225	Fairway
3I	200	Fairway
4I	190	Fairway
5I	180	Fairway
6I	170	Rough
7I	155	Rough
8I	145	Rough
9I	130	Rough
PW	120	high loft, backspin
SW	100	Bunker
P		Putting

Point to your selection and press A.  If you make a mistake, press 
B.  If you have a handicap, press OPTION 2 and Chipper will select 
the proper club for you.  (You can only do this a few times per game.)


PLAYING YOUR SHOTS

Use the Power Bar on the right side of the screen to control the 
power of your shot. 

To start your swing, press A.  The Power Bar starts moving.  When 
the sight reaches the desired power, press A again (or you will 
miss the ball completely).  The Power Bar moves in the opposite 
direction. Press A a third time when the sight is over the icons 
above the Power Bar. 

For a straight shot, press A when the sight is exactly in the middle 
of the golf ball.  Anything below this will hook to the left, 
and anything above will slice to the right.  The amount of hook 
or slice depends on the distance from the center.  If you press 
A when the sight is over the question mark, you will hit a random 
shot.  If you don't press A at all, you will hit the ground and 
get a penalty stroke. 

Chipper will let you know how well you did on each hole (especially 
if you're an awesome golfer!) 

At tee-off, the winner of the previous hole gets the first shot. 
Otherwise, the leader starts first.  After tee-off, the player 
whose ball lies farthest from the hole hits next.  Note that lady 
players tee off slightly further forward than men.  In all other 
aspects of the game, however, they are treated exactly as the 
men.  (The distances shown on the signs are from the men's tee.) 

To putt on the green, use the crossbar to line up your shot.  The 
black line by the ball shows the direction of the slope.  The 
longer the line, the steeper the slope.  Remember to compensate 
for the slope when aligning your shot and when deciding how hard 
to hit.  When you are ready to putt, press A.  The Power Bar moves. 
Press A again when the sight reaches the desired power.  A third 
button push is not necessary when putting. 


SCORING

To see the scores during the game, press OPTION 1.  Use the joypad 
to scroll through the scorecard.  Scores over par appear red. 
Scores under par appear green.  Par scores are black.   (In a 
multi-player game, only the current player can call up the scorecard.) 

The game ends when all players have finished the final hole.  The 
player with the lowest net score wins.  Net score is your total 
strokes minus your handicap.  If you finished the course even 
over par, for example, and your handicap is five, your net score 
is two over par.  The handicap system allows players of different 
ability to play evenly against each other. 


STRATEGY

Learn each course.  If you know the course, you will know how to 
avoid the hazards.  Use the practice game to play troublesome 
holes.  Learn to gauge distance and slope when putting.  Putting 
takes practice.  Learn which clubs work best in different situations. 
For instance, you would not use a wood club to make a short chip 
onto the green. 

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