A.P.B.
Getting Started
1. Insert the A.P.B. game card as described in the Lynx Owner's Manual.
2. Turn on your Lynx Portable Color Entertainment System
3. Press A or B twice to clear the title screens. The Day One Quota Screen
appears. This screen shows Officer Bob's objectives for the first day on the
job. Since he begins on the training course, his quota is light.
4. Press A to begin the game
This is the city. A dangerous place, full of crooks as slimy as an earthworm in
the rain. The streets are loaded with them. Officer Bob has just graduated from
the Academy and is as gung ho as a nerd on the first day of school. He truly
believes he can single-handedly clean up the city. Who knows? Maybe he can. But
the crooks don't think so. Neither does Sergeant Mulrooney, the hot-headed duty
boss who is quick to deliver a scorching lecture if Office Bob stacks up too
many demerits. Can Officer Bob succeed where dozens of others have failed?
PLAYING THE GAME
Officer Bob must search the city for law breakers and criminals. He starts every
day at the police station. After meeting his quota at the end of the day, he can
get more points by returning to the station.
Officer Bob starts his career on the Police Training Course. This first day is
important because it helps Officer Bob learn about his car and get a feel for
the job.
The game screen is divided into two sections. The right side of the screen shows
information about Officer Bob's progress towards the day's quota.
The information area shows the following:
Score (Money) - Shows the current score.
Fuel - Shows how much fuel is left in the tank. The fuel gauge gets smaller as
Officer Bob uses gas. When the fuel level starts to get low, the indicator
turns red and it's time to find one of the gas stations scattered throughout
the city. If Officer Bob runs out of gas, his day ends.
Time - Shows how much time is left for the shift. Officer Bob can give himself
more time by taking donut breaks. Officer Bob will find donuts all over the
city. Sometimes they are in donut shops, other times they are lying beside the
road. Officer Bob doesn't care where he finds the donuts - any old donut
tastes pretty good to him and gives him enough energy to work a little longer.
There are even drive-thru donut shops - they give the most time, but are only
good for one stop each day.
Demerits - Officer Bob gets a demerit whenever he does something wrong or
fails to meet his quota. If Officer Bob gets 10 demerits, he will lose his job
and go back to civilian life. That means no more donuts. Whenever Officer Bob
gets a demerit, a hash mark appears next to the demerit icon. Officer Bob will
get demerits for the following actions:
Running over a pedestrian
Running into any object that makes his car explode.
Running into cars without using the siren.
Running out of gas
Failing to meet the quota (one demerit for each missed quota mark)
One demerit is erased for every 5,000 points earned or when Officer Bob finds
certain money bags.
Quota - The days quota requirements also appear in the information area. Each
violator Officer Bob must catch appears as one has mark. As Officer Bob catches
the crooks, the hash marks disappear. When all hash marks are gone, Officer Bob
has met his quota and may return to base.
At the end of a day the Scoring Screen will appear to let you know how your
score compares to the Daily Quota. To speed through these screens, press A and B
simultaneously.
The left side of the screen shows Officer Bob's car as it races through the
streets in search of villains. The joypad steers the car. The A button turns on
the siren. The B button is the gas pedal; press it to go faster, let go to stop.
Once you buy a gun, press Option 1 to fire it.
TO CATCH A THIEF
Officer Bob must face a variety of criminals. The most common are the traffic
violators. To arrest a traffic violator, Officer Bob must point his crosshair at
the offender and turn on his siren. Some offenders can only be stopped if you
hit them while blaring your siren.
As Officer Bob gains experience, he will see All Points Bulletins (A.P.B.s). An
A.P.B. calls for the arrest of a major criminal. Capturing one of the criminals
and running him or her into the station will satisfy the daily quota. To capture
an A.P.B., Officer Bob must ram the offender's car several times with the siren
on. The most dangerous crooks must be rammed many times before they will give
up. Violators include the following:
LITTERBUGS - Litterbugs who throw objects from their cars.
HONKER - Honking Taxis which speed and blow their horns.
DOPER - Dopers who smoke illegal substances in the back of their trucks.
HITCHER - Hitchhikers who stand by the side of the road, looking for a free
ride.
HELP - Distressed Vehicles which are broken down. Their drivers shout for help
as Officer Bob approaches.
DRUNKS - Drunk Drivers weaving down the road in orange trucks.
ASSAULTS - Assault Bikers who throw explosives into the air.
MURDERERS - Murderers who throw dynamite out of their dark cars.
SPEEDERS - Speeders in souped-up red cars terrorize the roads.
Chasing down murderers is risky business for Officer Bob. He never knows when
dynamite could end up in his lap. Help him avoid getting blown-up while catching
the bad guys.
Here are 4 of the 15 grungy gangsters roaming the streets in A.P.B.
FREDDY FREAK - You could find this Dope Peddler on Highway 10.
PHILIP FUSE - This terrorist throws bombs at police along Highway 30.
COOL HAND DUKE - On Highway 00 you may run into Drinkertown's all around bad
guy.
BERNIE GAS MAN - If you're on Highway 20 you could meet this city arsonist.
ITEMS
Officer Bob must remain alert at all time to spot violators and locate special
items. Officer Bob can find the following items:
Money Bags - Money bag are hidden all over the city. To pick up a money bag,
Officer Bob must run over it. Money bags contain various random treasures,
including bonus points, hints, erased demerits, among others. Sometimes, they
even include bombs to blow up Officer Bob.
Donuts - Every good cop needs donuts. Officer Bob can find donuts at donut
shops, roadside donut huts, or scattered by the side of the road. Picking up
donuts gives Officer Bob enough energy to work a little longer, especially the
nice, fresh donuts at donut shops.
Shops
Usually, every other day, the police force budget allows Officer Bob to stop at
gas station shops. Shops contain upgrades for Officer Bob's car. These upgrades
include:
Acceleration - More power for those quick starts
Brakes - Make the car stop faster
Higher speed - A higher top speed
Radar - Zap other cars to determine their speed (gives you more points when
making arrests!)
Gun - Used to take our criminals. Be careful, hitting innocent vehicles earns
you a Demerit.
To purchase an item, use the joypad to scroll through the selections, then press
A or B to make a purchase.
STRATEGY
Look for donuts everywhere. Sometimes criminals can be found off-road. Using the
siren too often keeps criminals straight. This may make the city safer, but
Officer Bob will never meet his quota. Press A or B simultaneously to quickly
bypass the screens between levels.
SCORING
Object (Points)
--------------------------------
Cone ( 5)
Honking Taxi ( 25)
Doper ( 50)
Distressed Driver ( 75)
Hitchhiker ( 75)
Drunk Driver (100)
Litterer (155)
Assault Biker (200)
Murderer (300)
Donuts (Time)
Money Bag (Variable)
The Money Bag earns Officer Bob one of the following: 50, 500 or 5,000 points, a
hint, extra time, booby trap, lose 1 Demerit, all Demerits erased or by finding
this, your day's quota will be met.
BONUS POINTS
Double Point
Officer Bob receives double points after the quota is met or when radar is used.
Time Bonus
25 points per second remaining when Bob returns to the station.
Quota Bonus
20 points per quota item met.
Gas Bonus
5 points per gallon of fuel remaining in the 18-gallon tank.
Earlybird Bonus
2,000 points if Officer Bob meets his quota and returns to the station before
time runs out.
No Demerit Bonus
1,000 points if you finish the day with no demerits.
A.P.B. Capture
1,000 to 15,000 points.
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