Copyright c 1991, Telegames, Inc. All rights reserved.
Introduction
Congratulations! You have just purchased the most powerful portable
chess game available. The Ultimate Chess Challenge is based upon
the proven chess-playing technology from the laboratories of Fidelity
Electronics - the premier manufacturers of dedicated chess computers
and the developers of the only United States Chess Federation Master
rated (2325) program. With 17 skill levels, multi-player capability,
and selectable 2-D or 3-D modes, you have purchased a product that
will challenge even the most serious chess players.
We know that The Fidelity Ultimate Chess Challenge will provide you
with many hours of enjoyment.
Getting Started
The Fidelity Ultimate Chess Challenge is a multi-level strategy game
for one or two players.
1. With your Lynx system off, insert the game card as described In
the Lynx Owner's Manual.
2. Press ON. The Telegames and Fidelity Ultimate Chess Challenge
opening screens appear, followed by the Game Setup display. Press
A or B at any time to skip the introductory screens.
Note: To press a button, press and release the button quickly. To
hold down a button, hold the button down for at least one second.
Special Note!
Most Lynx products contain a standard feature that causes the game
to turn iself off if left unattended after 5 minutes on batteries,
and after 1 hour on the AC power supply.
Since chess is an intricate game, requiring many minutes of deliberation
between moves, it was decided that this feature could interfere wth
advanced levels of play and n was therefore removed.
Please remember, your Lynx will not tum itself off if left unattended!
Optional Game Controls
To enhance play, the following optional game controls allow you to
modify the display, and pause and restart the game:
To flip the screen 180 degrees and reverse the controls, press
OPTION 2 and PAUSE at the same time.
To pause the game, press PAUSE. An animated "PAUSED" message is
displayed when pause mode is active. Repeat to resume play.
To start a new game, press OPTION 1 and PAUSE. Restart causes the
game to return to the Game Setup display wth the most recently
selected options still intact. If you exit the Game Setup display
without making any changes, you will be starting a game with the
same configuration as the previous game.
Playing the Game
The Fidelity Ultimate Chess Challenge is divided into three sections,
the Game Setup display, the Game Board display, and the Statistics
display.
Game Setup
The Game Setup display indicates the current game settings and alows
you to modify these settings.
Each game parameter is represented in this display by either a textual
representation, or a graphic representation or "icon".
Parameters having either an "on" or "off" setting have that setting
indicated by the presence or lack of a European style "no" symbol
superimposed over the icon.
To change a parameter, use the joystick to move the pointer over
the symbol for the parameter to be changed and press either A or B.
Game parameters include:
Name
Player names appear at the top of the Game Setup display with the
silver player's name at left and the gold player's name at right.
To change a player's name, position the pointer over the name to
be changed and press either A or B. This will cause the name entry
screen to appear.
The name entry screen provides you with a matrix including the alphabet
as well as a "space" character and a symbol representing the
backspace capability. Use the joystick to select a letter in the
matrix and press either A or B to add that letter to the name.
When you have finished entering the name press OPTION 2 to return
to the Game Setup display.
If you elect to not enter a name for a color, human players names
will default to "PLAYER" and the computer's name will default to
"MASTER"
Color
Players' color may be changed using the color icon which is a two-
colored double ended arrow icon lying between the player names.
Since Silver always moves first, you may wish to change colors before
starting a game so that the computer makes the first move.
If, during a game, you decide that you would like to changes sides
with the computer or your opponent, you may do so by using this icon.
You may also use this capability to make the computer play against
itself by changing colors each time the computer completes a move.
To change player colors, position the pointer over the color icon
and press either A or B.
Number of Players
The number of players is Indicated by an icon in the form of one
or two 3-D style king pieces located at the left center of the display.
One king indicates that the player is playing against the computer.
Two kings indicates that both players are human.
You may change the number of players before beginning a game or at
any time during a game. This allows you to have the computer take
over for a player or vice-versa.
To change the number of players, position the pointer over the number
of players icon and press either A or B.
Mode of Play
Mode of play controls the way in which the computer will behave if
it is playing. This parameter has no effect if both players are human.
The mode of play is indicated by a textual description located near
the center of the display. There are three possible modes of play:
Time
Depth
Infinite
You may change the mode of play before beginning a game or at any
time during a game.
To change the mode of play, position the pointer over the Mode text
and press either A or B.
TIME MODE
Time mode means that the computer is unrestricted in search depth
(ply) when looking for it's next move, and that the move will be
executed based on an average elapsed time. There are eight levels
of time mode with TIME 1 having the shortest average elapsed time
per move, therefore being the easiest TIME level.
DEPTH MODE
Depth mode means that the computer is restricted in search depth
to the number of ply specified when looking for it's next move, but
is unrestricted in the time it takes to fully search that ply level.
This means that the computer will not execute a move until it has
finished it's search at the specified depth. There are eight levels
of depth mode with DEPTH 1 searching only 1 ply, and DEPTH 8 searching
to 8 plies. DEPTH 1 is the easiest of the DEPTH modes.
INFINITE MODE
Infinite mode means that the computer is unrestricted in both search
depth and time. In this mode, the computer will try to completely
solve the game on each move.
Level of Play
Level of play further qualifies the Mode of Play selected. As in the
Mode of Play, this parameter has no effect if both players are human.
For a description of how the level applies to the mode selected,
see the Mode of Play section.
The level of play is indicated by a number displayed immediately
to the right of the Mode of Play text. Since there is only one level
of play in infinite mode, no number is displayed in that mode.
You may change the level of play before beginning a game or at any
time during a game.
To change the level of play, position the pointer over the Level
number and press either A or B.
Display Mode
The Game Board can appear in either a three dimensional "perspective
view" mode, or a two dimensional "looking-down view" mode. The Display
Mode is indicated by an icon in the form of the game board as it
appears in the selected mode. This icon is located at the right center
of the display.
You may change the Display Mode before beginning a game or at any
time during a game.
To change the Display Mode, position the pointer over the Display
Mode icon and press either A or B.
You may also change the Display Mode during a game without having
to leave the Game Board display. To do this, simply hold the OPTION
1 and OPTION 2 buttons down simultaneously. The display will change
modes before your eyes.
Board Rotation
A two-player game session can be configured so that the board rotates
180 degrees after each move. This is especially desirable in the
three dimensional display mode where the player views the board with
their home row closest to them.
By default, Board Rotation is enabled when the Game Board is configured
for a three dimensional view and is disabled when the Game Board
is configured for a two-dimensional view.
Board Rotation is not available for one player games.
Board Rotation is represented by an icon in the form of two arrows
located at the bottom left of the display.
You may enable or disable Board Rotation before beginning a game
or at any time during a game.
To enable or disable Board Rotation, position the pointer over the
Board Rotation icon and press either A or B.
Sound
Sounds can be enabled or disabled. Sounds are enabled by default.
Sound status is represented by an icon in the form of a speaker located
to the right of the Board Rotation icon at the bottom of the display.
You may enable or disable Sound before beginning a game or at any
time during a game.
To enable or disable Sound, position the pointer over the Board Rotation
icon and press either A or B.
Move Timer
A timer displaying the elapsed time for the current move is displayed
by default. This timer can be disabled.
Move Timer status is represented by an icon in the form of a clock
located to the right of the Sound icon at the bottom of the display.
You may enable or disable the Move Timer before beginning a game
or at any time during a game.
To enable or disable the Move Timer, position the pointer over the
Move Timer icon and press either A or B.
Messages
During the course of a game session, Messages are displayed indicating
important events like "Check" and "Checkmate". These Messages can
be disabled.
Message status is represented by an icon in the form of a message
box located at the bottom right of the Game Setup display.
You may enable or disable Messages before beginning a game or at
any time during a game.
To enable or disable Messages, position the pointer over the Messages
icon and press either A or B.
Exiting Game Setup
When you have completed your configuration of the current game session,
you may exit to either the Game Board display or to the Statistics display.
Exiting the Game Setup display to the Game Board display will effectively
start a new game session if no moves have been made in the current
session, or resume the current session if a game is in progress.
To do this, press the OPTION 2 key.
To exit the Game Setup display to the Statistics display, press the
OPTION 1 key.
Game Board
The Game Board display shows the game board and pieces, and is the
display where the game Is actually played.
Move Entry
When the computer is waiting for a move to be entered either one
of the board squares will be highlighted to a green color or an arrow
will appear off the board. Move the Joystick to see how you may change
the position of the highlighted square or arrow, This mechanism gives
you the ability to "point" at any location on the chess board.
Also when the computer is waiting for a move, the computer provides
visual cues to indicate whose turn it currently is. On the three
dimensional board disolay, the move timer's color will match the
color of the player's name whose turn it currently is. On the two
dimensional display, only the name of the player whose turn It currently
is, and the move timer are displayed. To begin entering a move, position
the green square under the piece you wish to move and press A. If
you have initiated a valid move, the computer will make an acceptance
sound. If you nave attempted to initiate an invalid move the computer
will so indicate with a sound and message.
To complete the move, position the green square on the square to
which you want to move the selected piece and press A again. Note
that the square under the selected piece has remained green for easy
reference. It you have completed a valid move, the computer will
make an acceptance sound and move the selected piece as indicated.
If you have attempted to move the selected piece incorrectly, you
will be notified of an "invalid move" and will have to re-select
the piece you wish to move.
Accidental Move Entry
If you have accidentally selected a piece which you do not wish to
move, or if you wish to select another chess piece, pressing B while
a piece is selected will cause that piece to be released. Then you
may begin move entry again by selecting another piece.
If you have flnished entering a move and wish to withdraw it you
may do so. In the case of a one player game, at the completion of
your last move, the computer will have accepted your move and will
be considering it's countermove. In this case, wait for the computer
to complete it's move and then indicate that you wish to Take Back
your move. Both the computer's last move and your last move will
be withdrawn. In the case of a two player game, simply pressing Take
Back before the other player begins their move will cause your move
to be withdrawn. See the Take Back section for more information on
this function.
Special Moves
En Passant
The computer will capture a pawn "en passant" whenever it determines
that such a move is desirable, and it will also recognize when you
choose to move "en passant".
Castling
The computer will castle whenever it determines that such a move
is desirable, and it will also recognize when you choose to "castle".
You may castle by moving your King two squares toward the Rook. The
Rook will be moved automatically.
Promotion
As in a normal game of chess, when a pawn reaches the eighth rank,
it may be promoted to a higher-valued piece, usually a queen.
Once you have moved a pawn to the eighth rank, a window will appear
in the middle of the screen with a queen displayed within it. You
may change the piece within the window by using the joystick. Use
the joystick to select which type of piece to which you wish to promote
your pawn anci press A. The promoted piece will then appear on the
game board.
If one of the computer's pawns reaches the eighth rank the computer
will evaluate it's present position and will promote the pawn to
the piece it feels will be of most value.
Check
Any time there is a check situation on the board the computer will
announce it with both sound and a message. Any time a mating move
is entered, the computer will also announce this with both sound
and a message.
Mate and Draw
The following sections discuss the ways in which a game may be concluded.
Once the conclusion of a game has been announced, the game is over
and cannot be continued. You may, however, view the Statistics display
to assess your play and study your game.
Checkmate
Any time a mating move is entered, the computer will announce this
with both sound and a message.
Draw by Stalemate
A game is drawn by stalemate if the player whose turn it is to move
has no legal moves, but his king is not in check. The computer detects
this draw and announces it as a stalemate with both sound and a message.
Draw by Fifty Move Rule
If fifty consecutive moves have been played in a game without either
side having moved a pawn or captured a piece, a fifty move draw may
be claimed by the side whose turn it is. The computer will detect
this draw and announces it with both sound and a message.
Draw by Third Repetition
If the same position occurs three times in a game of chess where
the same side has the move each time, the game is drawn by repetition
of position. The computer will detect this draw and announces it
with both sound and a message.
Take Back
The Take Back function allows you to take back any move you make
or any move made by the computer. The computer will allow you to
take back up to 200 half-moves (100 moves per player) in a single game.
To take back a move, press the A and B buttons simultaneously.
In the case of a one player game, both your last move and the computer's
counter move will be withdrawn. In the case of a two player game,
your move will be withdrawn.
The Take Back function is only available during a human player's turn.
Force Move
You may, at any time the computer is minking, force it to stop considering
it's next move and make it's best calculated move at that point.
To force the computer to move, hold the A button down while the computer
is thinking. It may take up to a second, but the computer will make a
sound to indicate that it accepts the force reauest and will make it's move.
Hint
If it is your turn and you would like the computer to suggest a move,
you may reguest a hint. The computer may or may not elect to provide one.
If the computer elects to suggest a move, it will indicate it's suggested
move by making a sound and repeatedly flashing the "from" and "to"
positions for the hint.
To obtain a hint from the computer, press B while no move entry is
in progress (no piece has been selected).
Hints are not available in two player games.
Board Display Mode
The Game Board can appear in either a three dimensional "perspective
view" mode, or a two dimensional "looking-down view" mode. You may
change the Display Mode during a game without having to leave the
Game Board display.
To change Board Display modes, simply hold the OPTION 1 and OPTION
2 buttons down simultaneously. It may take up to a second, but the
display will change modes before your eyes.
Board Display mode can only be changed during a human player's turn.
Problem Setup
While this program does not have a direct problem setup capability,
it is possible to setup and solve problems using combinations of
the various configurations available.
You can set up a problem on the board by specifying a two player
game and moving pieces from both sides to their desired position.
You can then switch back to the Setup display and instruct the computer
as to which color it should play from that point. Or, if you wish
the computer to play both sides, you can both this with successive
change color commands.
Exiting Game Board
At any point before, during or after a game, you may elect to leave
the Game Board display to change the game configuration using the
Game Setup display or to view game status using the Statistics display.
This may be done without disturbing the status of the game in progress.
However, you cannot leave the Game Board display if the computer
is thinking.
To exit the Game Board display to the Statistics display, press the
OPTION 1 key.
To exit the Game Board display to the Game Setup display, press the
OPTION 2 key.
Statistics
The Statistics display is an informative display showing, in a columnar
format, each player's name, total elapsed time, score and move history
for the current game.
Scoring
A score is kept for each player throughout a game and is displayed
below that player's elapsed game time.
A positive score indicates that the player currently enjoys an advantage
while a negative score indicates that the player is at a disadvantage.
Scores are calculated based on the following piece values:
Pawn 100 points
Knight 300 points
Bishop 350 points
Rook 500 points
Queen 900 points
Move History
A history is kept of all moves made in the current game. Each player's
move history is displayed in a scrollable column below that player's
score. The number of a particular move is displayed in a column between
the two players' move histories.
Moves are displayed using Standard or Coordinate notation. Each square
on the chess board is designated, in accordance with international
chess notation, by a letter of the alphabet designating the vertical
columns (files) and a number designating the horizontal rows (ranks).
Thus at the beninning ot the game the white king in on square E1
and the black king is on square E8.
You may scroll through the entire move history of the game by using
the joystick to move the list up and down.
Exiting Statistics
When you have finished viewing the current game statistics, you may
elect to leave the statistics display to change the game configuration
using the Game Setup display, or to resume the current game on the
Game Board display.
To exit the Statistics display to the Game Board display, press the
OPTION 1 key.
To exit the Statistics display to the Game Setup display, press the
OPTION 2 key.
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