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Tournament Cyberball - Atari - Atari Lynx     HTML Manual   


It is the year 2072. The world has changed in many ways. But one thing
is still the same: the citizens of the future still enjoy sports. In the
city stadium, the Universal Champions are preparing to defend their
title. This is the game that separates the Cyberbots from the Droids.


1. Plug in your Lynx and insert the Tournament Cyberball 2072 game 
card as described in the lynx owner's manual. 
2. If 2,3 or 4 people will plaw, Comlynx all Lynx machines. 
3. Turn on the Lynx. 
4. Press A or B to exit the title screen. In a one-player game, or 
two players on the same team, the Coach Selection screen appears. 
Use the joypad to select a coach, then press A or B. Some coaches 
are tougher to beat than others. 
5. Select a team by pressing the joypad until the team you want is 
selected, then press the A or B button. The teams run onto the 
playing field amid fan hysteria. 


Just like ancient football, Cyberball begins with a kickoff. When 
the game starts, both teams are in kickoff formation.  In a one-
player game, the Lynx team will kick off and you will receive. 
The kickoff is always automatic. In a multi-player game, one or 
two people will play for each team, depending on the number of 
players. Each player controls a key player. Key players are silver 
on the screen. In a two-player game, one calls offensive plays,
the other defensive setups. 

When the receiving team gets the ball, the silver player recieves 
the ball. If you are the receiving team, use the joypad to move 
the runner downfield.

If your team kicked off, move your key player toward the receiver. 
A player is tackled when a Cyberbot from the opposing team touches it.

In Tournament Cyberball, you call the plays. If you are on offense,
you can select from a variety of run, option and pass plays.

On defense, choose whether to defend short, medium or long.

To choose a play category, press the joypad in the direction of that 
category, then press A or B. You may also call a time out to stop 
the clock by selecting the Time Out option from the Play Category 
screen. Each play category contains several plays. Scroll through 
the selections by pressing the joypad righ or left.

Choose your offensive or defensive play, then press A or B. If you 
do not make a choice before time runs out, the lynx will use the 
current selection.

The players line up ath the lin of scrimmage. Defensive players can 
select which man they want to control before the ball is hiked 
by pressing A. The second offensive player may also choose his 
man. The play starts, and the coaches use their joypads to move 
the key players.

On passing plays, wait for the receivers to get close to the target 
grids marked on the fiels. A receiver will run to a white target 
and stop. Try to time your pass so it gets there just as he reaches 
the target location.

On some plays, you can press B to pitch to the halfback, who can 
then throw a pass.

A human-controlled receiver can run anywhere he wants, but it's a 
good idea for him to get to a target location as soon as possible. 
Press the joypad up, right or left as you press A to aim at the 
corresponding target location. Make sure there are no defenders 
near the receiver or the quarterback when you pass or it might 
be intercepted!

If the defense intercepts a pass, they take over where they caught the ball.

There are two ways to score. If you cross the goal line, you score 
a toughdown. Touchdowns are worth six points. The offense then 
has a chance to make an extra point with one more play.

The defense can score a safty by sacking an offensive player behind 
the goal line. A safety is worth two points. Also, the defensive 
team gets the ball.

There are no downs in Cyberball. Instead, the atomic cyberball gets 
hot as time passes. If the ball gets too hot before you cross 
the DEFUSE line on the field, it explodes! The stages of the ball 
are: cool, warm, hot, and critical. Once the ball gets "critical,
" you only have one play before it explodes! Once past midfield,
you must get a touchdown before it explodes.

As a team scores, it earns money. Use this money to purchase more 
powerful Cyberbots. When a cyberbot is available for purchase,
it appears on the Play Selection screen. If you want to buy the 
Cyberbot, press A. If not scroll through the plays in the usual 
way. If you save your money, even better Cyberbots may become 

Play continues for six periods. Each period lasts five minutes. At 
the end of a period, the scoreboard appears as the teams take 
a break.

When the game ends, the team with the most points earns the right 
to call itself the Champion of the Universe.

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