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Tips, Cheats, and Easter Eggs

Raiders of the Lost Ark

Beat the Game
Here's the solution (and some details about the game):

Grab the whip. Go south to the Marketplace and get the grenade, the key and the Eyepiece to the Staff of Ra (the Staff itself is nowhere in the game; the Eyepiece can only be attained after you've stood on either the grenade basket or the key basket while the hand's moved one position on the not-yet-acquired timepiece. Buy the flute to make this easier; you don't have to worry about moving away from a basket to avoid the snake if the flute's playing).

Go back up to the Entrance Room and use the grenade to blow a hole in the eastern wall (make sure to exit to the south before it goes off!). Drop the flute if you have it, then exit through the hole. Grab the Timepiece in the next room, the Temple Entrance. Exit to the southeast. There's no reason to venture into the Spider Room unless you've used the "secret exit" in the floor of one of the dungeons, causing new walls to be built over the more practical doorways.

Whip your way out of the Dungeon cubicle and go east to the Treasure Room. What you want are two coin baskets and the Ankh. Use the Timepiece to help you figure out when the Ankh's going to appear; if the clock's pointing straight up or down, now's the time. Incidentally, the clock pointing straight left or right will make the Chai appear (it's normally used to bribe the Black Sheik in the Marketplace to take you instantly to the Black Market, but this is unnecessary in this particular solution process). The clock pointing in any diagonal direction will make the Hourglass appear.

The Hourglass is sort of like a manual Ankh -- you can make the grappling hook appear if you exit the Marketplace to the south (being sure to line yourself up so that you emerge onto a mesa instead of thin air), and you move the inventory's selector dot onto the Hourglass. The advantage it has over the Ankh is that you can de-select the Hourglass at any time, whereas the Ankh must be dropped if you want to get rid of the grappling hook and resume normal movement. The disadvantage is that you can't just press the fire button to reappear on a mesa if you fall off, as you can with the Ankh.

Once you have the Ankh and two coin baskets, press the button while in the Room of the Shining Light (the screen with the Dungeon cubicles) while the selector dot's on the Ankh. You'll appear on the center mesa in the Mesa Field, grappling hook swinging around you. Make your way to the lowest centered mesa and drop the Ankh. Center yourself perfectly and walk south.

You're now on a very thin strip of ground. Don't walk off or you'll die; just head straight south. Put the selector dot on the key; as you walk past a point just south of center-screen, parallel with one of the blocks of color to your right, the Map Room will illuminate. Once you've found this spot, keep the selector dot on the key and walk right. Center yourself perfectly under the map and then take the selector dot off the key (but don't drop it). Remember, if you're not perfectly centered, you'll fall to your death as soon as the selector dot's no longer on the key. Also, at no spot under the map should you walk up or down, even when the key's selected. When you leave the narrow strip of land, you only want to walk straight across in order to center yourself under the map.

Once you're centered under the map, select the Timepiece and watch its clock-face. When it's pointing straight up, drop it and put the selector dot on the Eyepiece. The sun will now come up. You don't need the Timepiece, but it helps make the wait a little more tolerable. As long as you've now selected the Eyepiece, a little dot will flash somewhere on the map. This is a map of the Mesa Field; note which mesa contains the flashing dot and then drop the Eyepiece, put the selector dot on the key and walk back onto the narrow vertical strip of ground.

Keep the dot on the key as you walk south. You don't need it anymore, but you now have to dash through a room of thieves; if you accidentally touch one, all he'll get is your currently selected object. Head southward quickly, exiting through the southern border, a little to the east.

Now that you're in the Black Market, you can drop the key (unless a thief did take it). Use the two coin baskets to buy the shovel. Remember not to touch the merchant himself as you drop the money on the shovel. Now exit to the east, just a little north of center. You'll appear back in the regular Marketplace.

Return to the Treasure Room. Remember to bring the whip along the way, so you can escape yet again from the Dungeon cubicle. Grab the Timepiece to help out in getting the Ankh again. What you want to leave the Treasure Room with this time is the Ankh and one coin basket. Return to the Marketplace and buy the parachute. Now use the Ankh to get to the Mesa Field again. Swing to the mesa that contained the flashing dot in the Map Room. Drop the Ankh, make sure the selector dot's on the parachute and run off the side of the mesa.

Press the button quickly to open the parachute. Swing into the opening by getting the parachute caught on the branch. Timing is everything.

Once you're inside the mesa, drop the parachute and immediately run to the bottom of the screen, being careful not to let any of the thieves touch you and steal the shovel. Use it to dig through the small pile of dirt at the bottom: Move back and forth along the pile at wide paces, pressing the button to dig each time you cross the pile's center. Dig up that Ark, and behold! The title screen!

Programmer credit
Enable the "Yar appearance" code. Then continue game play and obtain a high score. "HSW2", the initials of programmer Howard Scott Warshaw, will appear in the inventory after the game has been completed. Note: The "2" indicates that this was his second game.

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