The AtariAge Store is currently on vacation until July 8, 2022. While you can place orders during this time, orders placed after May 15th WILL NOT SHIP until mid-July. Orders placed on or before May 15th will ship as normal. If you have any questions, you may use our contact form to send us a message.
It's a Bird...It's a Plane...No, it's Super Pac-Man!!!
The Monster Gang from Pac-Man is at it again! Who will stop their dastardly deeds?
Never Fear! Super Pac-Man is here to save the maze!
Super Pac-Man is a port to the 7800 of the arcade game of the same name. Pac-Man and the monsters from the original Pac-Man return, but this is no ordinary Pac-Man game! In Super Pac-Man you must eat the keys to open doors blocking tasty goodies that you need to snap up to clear the maze.
Chomp a Power Pellet to gobble up the Monsters like in classic Pac-Man or forego the mild-mannered munching with a Super Pellet and become the super-sized, super-fast, super-invulnerable Super Pac-Man, capable of smashing down the doors that block your passage!
All we have to say is that if Bob DeCrescenzo was writing games for the Atari 7800 "back in the day", the system surely would have been a stellar hit! Super Pac-Man is one of Bob's latest Atari 7800 creations, and another great arcade classic he's brought to the 7800.
Super Pac-Man has a unique style compared to most Pac-Man games--your goal in this game is to gobble up keys that open doors giving Pac-Man access to fruits and prizes he must devour, as opposed to dots. Pac-Man can eat Super Power Energizers which turn him into Super Pac-Man. Super Pac-Man is considerably larger in size, can zoom much faster, and can crash through any locked doors. Super Pac-Man can also pass through (over?) ghosts without dying.
Pac-Man fans will not want to miss Super Pac-Man on the 7800. Even the intermissions from the original arcade game are included!
Includes cartridge and four-page, full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.
Get a Super Pac-Man Box!


If you'd like a boxed copy of Super Pac-Man, please select "Box Upgrade: Yes" at the top of the page before adding Super Pac-Man to your cart. Our boxes are professionally printed and include a box insert to hold your Super Pac-Man cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.
These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari 2600 library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.
Author | Bob DeCrescenzo |
Number of Players | 2 |
Controller | Joystick |
Cartridge Size | 32K |
I got the boxed version, and I love the artwork and quality done on the manual, labels, and box.
If you like pac man games and are looking for something a little different, give this one a try.
After being emulated under MAME, as the old saying goes, practice makes perfect, I found myself enjoying this game more and more. It may not ever receive the warm-fuzzes that Pac-Man and Ms. Pac-Man provide for many, still though, it is a very good game that's worth the time and attention.
How does it stack up on the 7800? Near perfect; a fantastic port has been created which captures the Arcade original excellently. What has become nothing less than a hallmark of his arcade ports to the ProSystem from Bob, the attention to detail for this game is quite extraordinary.
While it can be challenging to take note of some of the similarities between the Arcade original and the 7800 port, things such as: 'Eyes' will turn blue on their way back to home pen if another energizer is eaten, and eyes do not leave the home pen if a monster is chomped inside of it, are present, among a plethora of other items.
The above are some of the little details of what helps to make this port arguably the best of all the ones released on classic 8-bit systems. Even where the 7800 can easily fall short - infamously, its default TIA sound – it may not be believe how incredibly good this game sounds, really nailing the Arcade effects quite well.
Is there a downside? Well, yes and no. This port is less difficult than the Arcade original. Not ‘Atari 2600 Ms. Pac-Man Teddy Bear’ easy, but indeed less difficult than the Arcade.
While it may be nice to play at the full arcade difficulty, the upside of it not being as difficult is newcomers to the game, or those that may have never been able to improve their gaming on the Arcade original, will likely have a considerably easier time playing the 7800 port.
To help offset if it is a little too easy for experts at the game, instead of starting with Stage 1, the freedom to begin at one of the higher stages is present; a very nice added feature.
Super Pac-Man should be a part of every 7800 gamer's library as it is a blast to play, becoming "Super", flying over monsters and ripping through doors, trying to nail that bonus with the slots of items, and the 'cat-mouse' chase still very much in place, keeps it entertaining and paced well. The changes/upgrades from the forerunners in the series include bonus rounds too; again emphasizing how this game is something old, yet something brand new under the 7800.
As far as the sound and graphics go, they're pretty good. The sound seems really off at certain points though, the Pac-Man theme particularly stands out to me as the worse of these sounds. I can overlook it though. If you enjoy Pac-Man and have already played a ton of Pac-Man Collection and Jr. Pac-Man, pick it up! It's a lot of fun!
Super Pac-Man for the 7800 is a hard game to review. While it's an excellent port of the arcade game, the game that it's a port of is only mediocre to begin with. All of the changes completely ruin the dynamic of the Pac-formula, and the addition of the super pellets (plus super-speed if you hold down the fire button) make the game ridiculously easy. You don't even have to eat all the keys to beat a level, and with the absence of a maze full of dots to clear, there's very little strategy needed. It's more of a free-for-all than a maze game. Just grab a power pellet, eat some fruit, grab another pellet, kill some monsters, repeat several times, and by the time you get to the sixth pellet, you should have what little maze there is cleared out.
The bonus items have also been changed so that now the point value is just random. If two flashing items happen to match when you pick up a bonus star, you'll get a huge bonus. If not, you'll get just a few hundred points. So your final score may depend less on skill than on luck. There are also bonus rounds during which there are no monsters at all, just items to pick up to pad your score. There's nothing but a clock to beat, no real challenge, and the idea seems tacked on as an afterthought. What's Pac-Man without monsters?
While I can't recommend Super Pac-Man because the underlying gameplay is so flawed, strictly taken on its merits as a port of an arcade game it's very well done. If you're already a fan of Super Pac-Man, then you should pick this up. The gameplay and graphics are faithful to the original, including the intermissions and bonus rounds. The sound suffers from the 7800's limitations, but it's serviceable. However, if you've never played Super Pac-Man and are looking for a good Pac-Man themed game, you'll probably want to look elsewhere.